Commit 26a7e663 cgx

修复每日任务练习10分钟压力释放跳转错误bug

1 个父辈 f0a5dfcc
...@@ -2611,7 +2611,7 @@ ...@@ -2611,7 +2611,7 @@
CODE_SIGN_ENTITLEMENTS = DreamSleep/Basement/DSConfig/DreamSleepDebug.entitlements; CODE_SIGN_ENTITLEMENTS = DreamSleep/Basement/DSConfig/DreamSleepDebug.entitlements;
CODE_SIGN_IDENTITY = "Apple Development"; CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Manual; CODE_SIGN_STYLE = Manual;
CURRENT_PROJECT_VERSION = 7; CURRENT_PROJECT_VERSION = 8;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym"; DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEFINES_MODULE = YES; DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = 4NDZ6UX8PW; DEVELOPMENT_TEAM = 4NDZ6UX8PW;
...@@ -2693,7 +2693,7 @@ ...@@ -2693,7 +2693,7 @@
CODE_SIGN_ENTITLEMENTS = DreamSleep/DreamSleep.entitlements; CODE_SIGN_ENTITLEMENTS = DreamSleep/DreamSleep.entitlements;
CODE_SIGN_IDENTITY = "Apple Development"; CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 7; CURRENT_PROJECT_VERSION = 8;
DEFINES_MODULE = YES; DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = 4NDZ6UX8PW; DEVELOPMENT_TEAM = 4NDZ6UX8PW;
ENABLE_BITCODE = NO; ENABLE_BITCODE = NO;
...@@ -2834,7 +2834,7 @@ ...@@ -2834,7 +2834,7 @@
CODE_SIGN_ENTITLEMENTS = DreamSleep/Basement/DSConfig/DreamSleepBeta.entitlements; CODE_SIGN_ENTITLEMENTS = DreamSleep/Basement/DSConfig/DreamSleepBeta.entitlements;
CODE_SIGN_IDENTITY = "Apple Development"; CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 7; CURRENT_PROJECT_VERSION = 8;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym"; DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEFINES_MODULE = YES; DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = 4NDZ6UX8PW; DEVELOPMENT_TEAM = 4NDZ6UX8PW;
......
...@@ -43,9 +43,9 @@ ...@@ -43,9 +43,9 @@
[self addObsever]; [self addObsever];
if (self.gameType == GameTypeCoax) { if (self.gameType == GameTypeBall) {
// 哄睡任务 // 小球任务
[DsTaskManager excuteTimeTaskWithType:TaskTypeDaily taskItem:TaskItemCoax]; [DsTaskManager excuteTimeTaskWithType:TaskTypeDaily taskItem:TaskItemBall];
} }
} }
......
...@@ -73,10 +73,10 @@ ...@@ -73,10 +73,10 @@
self.tabBarController.selectedIndex = 1; self.tabBarController.selectedIndex = 1;
} }
break; break;
case TaskItemCoax: // 哄睡页面 case TaskItemBall: // 小球页面
{ {
UnityGameController *gameVC = [UnityGameController new]; UnityGameController *gameVC = [UnityGameController new];
gameVC.gameType = GameTypeCoax; gameVC.gameType = GameTypeBall;
[self.navigationController pushViewController:gameVC animated:YES]; [self.navigationController pushViewController:gameVC animated:YES];
} }
break; break;
......
...@@ -19,7 +19,7 @@ typedef NS_ENUM(NSInteger, TaskType) { ...@@ -19,7 +19,7 @@ typedef NS_ENUM(NSInteger, TaskType) {
/// 任务项类型(小类) /// 任务项类型(小类)
typedef NS_ENUM(int, TaskItem) { typedef NS_ENUM(int, TaskItem) {
TaskItemCoach = 1, // AI睡眠教练 TaskItemCoach = 1, // AI睡眠教练
TaskItemCoax = 2, // 哄睡 TaskItemBall = 2, // 小球
TaskItemRelax = 3, // 助眠音乐 TaskItemRelax = 3, // 助眠音乐
TaskItemSafe = 4, // 舒眠课程 TaskItemSafe = 4, // 舒眠课程
TaskItemGood = 5, // 好眠声音 TaskItemGood = 5, // 好眠声音
......
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