UnityEngine.ImageConversionModule_CodeGen.c
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#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
// 0x00000001 System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
extern void ImageConversion_LoadImage_m1E5C9BF6206ED40B23CDB28341B8A64E05C43683 (void);
static Il2CppMethodPointer s_methodPointers[1] =
{
ImageConversion_LoadImage_m1E5C9BF6206ED40B23CDB28341B8A64E05C43683,
};
static const int32_t s_InvokerIndices[1] =
{
1524,
};
extern const CustomAttributesCacheGenerator g_UnityEngine_ImageConversionModule_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_ImageConversionModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_ImageConversionModule_CodeGenModule =
{
"UnityEngine.ImageConversionModule.dll",
1,
s_methodPointers,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
g_UnityEngine_ImageConversionModule_AttributeGenerators,
NULL, // module initializer,
NULL,
NULL,
NULL,
};