UnityEngine.ImageConversionModule_CodeGen.c 1.0 KB
#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include "codegen/il2cpp-codegen-metadata.h"





// 0x00000001 System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
extern void ImageConversion_LoadImage_m1E5C9BF6206ED40B23CDB28341B8A64E05C43683 (void);
static Il2CppMethodPointer s_methodPointers[1] = 
{
	ImageConversion_LoadImage_m1E5C9BF6206ED40B23CDB28341B8A64E05C43683,
};
static const int32_t s_InvokerIndices[1] = 
{
	1524,
};
extern const CustomAttributesCacheGenerator g_UnityEngine_ImageConversionModule_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_ImageConversionModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_ImageConversionModule_CodeGenModule = 
{
	"UnityEngine.ImageConversionModule.dll",
	1,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
	g_UnityEngine_ImageConversionModule_AttributeGenerators,
	NULL, // module initializer,
	NULL,
	NULL,
	NULL,
};