UnityEngine.Physics2DModule_CodeGen.c 17.7 KB
#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include "codegen/il2cpp-codegen-metadata.h"





// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk (void);
// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk (void);
// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk (void);
// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk (void);
// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk (void);
// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk (void);
// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (void);
// 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk (void);
// 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (void);
// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk (void);
// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (void);
// 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk (void);
// 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (void);
// 0x0000000E System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (void);
// 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (void);
// 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (void);
// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (void);
// 0x00000012 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
extern void Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (void);
// 0x00000013 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
extern void Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (void);
// 0x00000014 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983 (void);
// 0x00000015 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
extern void Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2 (void);
// 0x00000016 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A (void);
// 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143 (void);
// 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0 (void);
// 0x00000019 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4 (void);
// 0x0000001A System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67 (void);
// 0x0000001B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA (void);
// 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
extern void Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D (void);
// 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
extern void Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A (void);
// 0x0000001E UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2 (void);
// 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (void);
// 0x00000020 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
extern void Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4 (void);
// 0x00000021 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548 (void);
// 0x00000022 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F (void);
// 0x00000023 System.Void UnityEngine.Physics2D::.cctor()
extern void Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE (void);
// 0x00000024 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (void);
// 0x00000025 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk (void);
// 0x00000026 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk (void);
// 0x00000027 System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk (void);
// 0x00000028 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
extern void ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (void);
// 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
extern void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (void);
// 0x0000002A UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::get_contacts()
extern void Collision2D_get_contacts_m81A37C7FA34C8DE0B0C71F0C586F13BFACC1BFF5 (void);
// 0x0000002B UnityEngine.Vector2 UnityEngine.ContactPoint2D::get_normal()
extern void ContactPoint2D_get_normal_mC001581D9A15A2E6DA20B96C05482385621EF8DB_AdjustorThunk (void);
// 0x0000002C UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk (void);
// 0x0000002D UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk (void);
// 0x0000002E System.Single UnityEngine.RaycastHit2D::get_distance()
extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk (void);
// 0x0000002F UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk (void);
// 0x00000030 UnityEngine.Rigidbody2D UnityEngine.RaycastHit2D::get_rigidbody()
extern void RaycastHit2D_get_rigidbody_m798FC5415CBA164090855FACC9F43379F08F37C6_AdjustorThunk (void);
// 0x00000031 UnityEngine.Transform UnityEngine.RaycastHit2D::get_transform()
extern void RaycastHit2D_get_transform_m0CD992BD94BCE7F1CFB44D987924328B6C0E8864_AdjustorThunk (void);
// 0x00000032 System.Boolean UnityEngine.RaycastHit2D::op_Implicit(UnityEngine.RaycastHit2D)
extern void RaycastHit2D_op_Implicit_m003A4C312DF408EA399F9F6C44BB5DD9D0C75217 (void);
// 0x00000033 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
extern void Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66 (void);
// 0x00000034 System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
extern void Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA (void);
// 0x00000035 System.Void UnityEngine.Rigidbody2D::.ctor()
extern void Rigidbody2D__ctor_m6CE72A013ED172CA657C0E00E8C04C0B523C78C5 (void);
// 0x00000036 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
extern void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (void);
// 0x00000037 System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
extern void Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E (void);
// 0x00000038 UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
extern void Collider2D_get_attachedRigidbody_m3E930FC14E58085493B6CC1E4228BEF634A6D5AD (void);
static Il2CppMethodPointer s_methodPointers[56] = 
{
	PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk,
	PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk,
	PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk,
	PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk,
	PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk,
	PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk,
	PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91,
	PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk,
	PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D,
	PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk,
	PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24,
	PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk,
	PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E,
	PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422,
	PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76,
	PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC,
	PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D,
	Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83,
	Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44,
	Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983,
	Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2,
	Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A,
	Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143,
	Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0,
	Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4,
	Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67,
	Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA,
	Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D,
	Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A,
	Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2,
	Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337,
	Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4,
	Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548,
	Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F,
	Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE,
	Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7,
	ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk,
	ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk,
	ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk,
	ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A,
	ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E,
	Collision2D_get_contacts_m81A37C7FA34C8DE0B0C71F0C586F13BFACC1BFF5,
	ContactPoint2D_get_normal_mC001581D9A15A2E6DA20B96C05482385621EF8DB_AdjustorThunk,
	RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk,
	RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk,
	RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk,
	RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk,
	RaycastHit2D_get_rigidbody_m798FC5415CBA164090855FACC9F43379F08F37C6_AdjustorThunk,
	RaycastHit2D_get_transform_m0CD992BD94BCE7F1CFB44D987924328B6C0E8864_AdjustorThunk,
	RaycastHit2D_op_Implicit_m003A4C312DF408EA399F9F6C44BB5DD9D0C75217,
	Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66,
	Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA,
	Rigidbody2D__ctor_m6CE72A013ED172CA657C0E00E8C04C0B523C78C5,
	Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903,
	Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E,
	Collider2D_get_attachedRigidbody_m3E930FC14E58085493B6CC1E4228BEF634A6D5AD,
};
static const int32_t s_InvokerIndices[56] = 
{
	1152,
	1141,
	898,
	900,
	234,
	233,
	1323,
	112,
	1246,
	112,
	1246,
	187,
	1247,
	1270,
	1238,
	1238,
	1239,
	1988,
	1994,
	1719,
	1566,
	1435,
	1324,
	1259,
	1396,
	1307,
	1307,
	1909,
	1708,
	1561,
	1322,
	1679,
	1523,
	1395,
	2001,
	1308,
	1184,
	1011,
	682,
	1500,
	1961,
	1152,
	1180,
	1180,
	1180,
	1174,
	1152,
	1152,
	1152,
	1931,
	1180,
	1041,
	1184,
	979,
	979,
	1152,
};
extern const CustomAttributesCacheGenerator g_UnityEngine_Physics2DModule_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = 
{
	"UnityEngine.Physics2DModule.dll",
	56,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
	g_UnityEngine_Physics2DModule_AttributeGenerators,
	NULL, // module initializer,
	NULL,
	NULL,
	NULL,
};