LOTShapeFill.m
1.2 KB
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//
// LOTShapeFill.m
// LottieAnimator
//
// Created by Brandon Withrow on 12/15/15.
// Copyright © 2015 Brandon Withrow. All rights reserved.
//
#import "LOTShapeFill.h"
#import "CGGeometry+LOTAdditions.h"
@implementation LOTShapeFill
- (instancetype)initWithJSON:(NSDictionary *)jsonDictionary {
self = [super init];
if (self) {
[self _mapFromJSON:jsonDictionary];
}
return self;
}
- (void)_mapFromJSON:(NSDictionary *)jsonDictionary {
if (jsonDictionary[@"nm"] ) {
_keyname = [jsonDictionary[@"nm"] copy];
}
NSDictionary *color = jsonDictionary[@"c"];
if (color) {
_color = [[LOTKeyframeGroup alloc] initWithData:color];
}
NSDictionary *opacity = jsonDictionary[@"o"];
if (opacity) {
_opacity = [[LOTKeyframeGroup alloc] initWithData:opacity];
[_opacity remapKeyframesWithBlock:^CGFloat(CGFloat inValue) {
return LOT_RemapValue(inValue, 0, 100, 0, 1);
}];
}
NSNumber *evenOdd = jsonDictionary[@"r"];
if (evenOdd.integerValue == 2) {
_evenOddFillRule = YES;
} else {
_evenOddFillRule = NO;
}
NSNumber *fillEnabled = jsonDictionary[@"fillEnabled"];
_fillEnabled = fillEnabled.boolValue;
}
@end