Unity.2D.IK.Runtime_CodeGen.c 27.5 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482
#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include "codegen/il2cpp-codegen-metadata.h"





// 0x00000001 System.Int32 UnityEngine.U2D.IK.CCDSolver2D::get_iterations()
extern void CCDSolver2D_get_iterations_m865B9C229A4C0D7B8B7A132C651258A56EDAEE28 (void);
// 0x00000002 System.Void UnityEngine.U2D.IK.CCDSolver2D::set_iterations(System.Int32)
extern void CCDSolver2D_set_iterations_m4111E7A59A26ED09B622FF0D683F11D3BB75DA84 (void);
// 0x00000003 System.Single UnityEngine.U2D.IK.CCDSolver2D::get_tolerance()
extern void CCDSolver2D_get_tolerance_mD1B0EDE706703F601BD0A0C4DF6C892075283C2D (void);
// 0x00000004 System.Void UnityEngine.U2D.IK.CCDSolver2D::set_tolerance(System.Single)
extern void CCDSolver2D_set_tolerance_m90FAB6AA7B69FBF7A831362185C0CD542053C345 (void);
// 0x00000005 System.Single UnityEngine.U2D.IK.CCDSolver2D::get_velocity()
extern void CCDSolver2D_get_velocity_mA30B419389420DFBBBABFC128DF7AF50494CF910 (void);
// 0x00000006 System.Void UnityEngine.U2D.IK.CCDSolver2D::set_velocity(System.Single)
extern void CCDSolver2D_set_velocity_mF013ADE8C4F2292ECDFBD020551CA034C3BC063F (void);
// 0x00000007 System.Int32 UnityEngine.U2D.IK.CCDSolver2D::GetChainCount()
extern void CCDSolver2D_GetChainCount_mB0E03E52A8F303F2C47F5C17CB2E9C27B19C6E83 (void);
// 0x00000008 UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.CCDSolver2D::GetChain(System.Int32)
extern void CCDSolver2D_GetChain_mD8B4C8D95393D7B5CDD8AA123A6DEC702EEE8C36 (void);
// 0x00000009 System.Void UnityEngine.U2D.IK.CCDSolver2D::DoPrepare()
extern void CCDSolver2D_DoPrepare_m493568C24CD5B8759CA47A09627E818616D02C1E (void);
// 0x0000000A System.Void UnityEngine.U2D.IK.CCDSolver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
extern void CCDSolver2D_DoUpdateIK_m44204DE0B6AA4A1641EB29F41073756C9397487F (void);
// 0x0000000B System.Void UnityEngine.U2D.IK.CCDSolver2D::.ctor()
extern void CCDSolver2D__ctor_mEC83E99C3BF83ABF9CA118FA3C5D0C8EEC644E06 (void);
// 0x0000000C System.Int32 UnityEngine.U2D.IK.FabrikSolver2D::get_iterations()
extern void FabrikSolver2D_get_iterations_m46C5BE63A5E2E52628D750D4028BBC2122BAB1E8 (void);
// 0x0000000D System.Void UnityEngine.U2D.IK.FabrikSolver2D::set_iterations(System.Int32)
extern void FabrikSolver2D_set_iterations_m085C999DE4F34E1C4398F7FC01744875D64DD97C (void);
// 0x0000000E System.Single UnityEngine.U2D.IK.FabrikSolver2D::get_tolerance()
extern void FabrikSolver2D_get_tolerance_m98EAF62D8185C67EB65A8EE354D7C477B872FBD2 (void);
// 0x0000000F System.Void UnityEngine.U2D.IK.FabrikSolver2D::set_tolerance(System.Single)
extern void FabrikSolver2D_set_tolerance_m85EC38FAE93A27D2A9AFFF745496666B62B5CDBB (void);
// 0x00000010 System.Int32 UnityEngine.U2D.IK.FabrikSolver2D::GetChainCount()
extern void FabrikSolver2D_GetChainCount_m728A207A0C0763F34DFAF090FEAE10413E9CEF7F (void);
// 0x00000011 UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.FabrikSolver2D::GetChain(System.Int32)
extern void FabrikSolver2D_GetChain_mFA9D5D7B6590A706BD424278C05C92AFC4DA42D1 (void);
// 0x00000012 System.Void UnityEngine.U2D.IK.FabrikSolver2D::DoPrepare()
extern void FabrikSolver2D_DoPrepare_m11A596B27A320872CEDF7C50315A446867247759 (void);
// 0x00000013 System.Void UnityEngine.U2D.IK.FabrikSolver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
extern void FabrikSolver2D_DoUpdateIK_mA8967BDE17AE9AF65258E3FC1DD1BD1D0A1C2E4D (void);
// 0x00000014 System.Void UnityEngine.U2D.IK.FabrikSolver2D::.ctor()
extern void FabrikSolver2D__ctor_mCB809B3FE0901BDB09392F9D5BEE5FEFB0CECD4C (void);
// 0x00000015 UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_effector()
extern void IKChain2D_get_effector_m4C8436D4F6EF2A06DE5D4E852BA7C99D4D0E9046 (void);
// 0x00000016 System.Void UnityEngine.U2D.IK.IKChain2D::set_effector(UnityEngine.Transform)
extern void IKChain2D_set_effector_mDD444E4A1D63081FB879B1C50BB7829CA3FD57D6 (void);
// 0x00000017 UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_target()
extern void IKChain2D_get_target_mDD9973A4AC2F4FA94607EC09A6324B8E9CEEFD90 (void);
// 0x00000018 System.Void UnityEngine.U2D.IK.IKChain2D::set_target(UnityEngine.Transform)
extern void IKChain2D_set_target_mC4F45D64899E0E609B85F17DA591BACCD5BCDBF9 (void);
// 0x00000019 UnityEngine.Transform[] UnityEngine.U2D.IK.IKChain2D::get_transforms()
extern void IKChain2D_get_transforms_m1CF36244C840CA67533FF798D82DEAAFF121F86B (void);
// 0x0000001A UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_rootTransform()
extern void IKChain2D_get_rootTransform_mEA22E774F957B3E09673D30A310923E107EB0757 (void);
// 0x0000001B UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_lastTransform()
extern void IKChain2D_get_lastTransform_m2BADDA09E4D23103EB3B1B48D48CA37051F5E7E9 (void);
// 0x0000001C System.Int32 UnityEngine.U2D.IK.IKChain2D::get_transformCount()
extern void IKChain2D_get_transformCount_mA9085C77FF8E063E4579AE3CBBCB448429CEF68B (void);
// 0x0000001D System.Void UnityEngine.U2D.IK.IKChain2D::set_transformCount(System.Int32)
extern void IKChain2D_set_transformCount_m71CA735D9E8E3E1FD01FCB2AF2B1A03074A04511 (void);
// 0x0000001E System.Boolean UnityEngine.U2D.IK.IKChain2D::get_isValid()
extern void IKChain2D_get_isValid_mE3AC818DEB38A876C8919A6D5B1C3AA6F225BC8A (void);
// 0x0000001F System.Single[] UnityEngine.U2D.IK.IKChain2D::get_lengths()
extern void IKChain2D_get_lengths_mF25A01AAA5E9A0C2D6E4B1F87F29FFF63468E75D (void);
// 0x00000020 System.Boolean UnityEngine.U2D.IK.IKChain2D::Validate()
extern void IKChain2D_Validate_m2DB28BA7405790241AE8089F3CEABF12A9E22D7C (void);
// 0x00000021 System.Void UnityEngine.U2D.IK.IKChain2D::Initialize()
extern void IKChain2D_Initialize_mAD562B4CABDBD051BA9CCD30FD68BBF49990E3BA (void);
// 0x00000022 System.Void UnityEngine.U2D.IK.IKChain2D::PrepareLengths()
extern void IKChain2D_PrepareLengths_mD4BE7E28775C08918AB06D8405632159B98BB90C (void);
// 0x00000023 System.Void UnityEngine.U2D.IK.IKChain2D::RestoreDefaultPose(System.Boolean)
extern void IKChain2D_RestoreDefaultPose_m9078C5D10EB72B9F01682D9EE0419BCEBCD61D4C (void);
// 0x00000024 System.Void UnityEngine.U2D.IK.IKChain2D::StoreLocalRotations()
extern void IKChain2D_StoreLocalRotations_m7E529365BE433D59BB1D2A4282B4B21B1DC4E400 (void);
// 0x00000025 System.Void UnityEngine.U2D.IK.IKChain2D::BlendFkToIk(System.Single,System.Boolean)
extern void IKChain2D_BlendFkToIk_m45CA3EF8F3AE14674F913AF9F38A7BD3E42AEBA8 (void);
// 0x00000026 System.Void UnityEngine.U2D.IK.IKChain2D::.ctor()
extern void IKChain2D__ctor_m6551D974C5CCD2BC3BE58B13BB2E2513A66CC620 (void);
// 0x00000027 System.Single UnityEngine.U2D.IK.IKManager2D::get_weight()
extern void IKManager2D_get_weight_m9C5AA621D970FADB235FD35E9B31F6BB1E2DFF00 (void);
// 0x00000028 System.Void UnityEngine.U2D.IK.IKManager2D::set_weight(System.Single)
extern void IKManager2D_set_weight_m62E7130274C1CC9C9CED5B07B8C88FA78EF7E9D3 (void);
// 0x00000029 System.Collections.Generic.List`1<UnityEngine.U2D.IK.Solver2D> UnityEngine.U2D.IK.IKManager2D::get_solvers()
extern void IKManager2D_get_solvers_m35D16ED777FE441C5706DDBA4000CF8506F06893 (void);
// 0x0000002A System.Void UnityEngine.U2D.IK.IKManager2D::OnValidate()
extern void IKManager2D_OnValidate_mC5ABBFFA8CFDE1530D605B789E48951EF6F092C6 (void);
// 0x0000002B System.Void UnityEngine.U2D.IK.IKManager2D::OnEnable()
extern void IKManager2D_OnEnable_m858A0B4B94345538EE3F0EA4CAF5058EFF4E14EA (void);
// 0x0000002C System.Void UnityEngine.U2D.IK.IKManager2D::Reset()
extern void IKManager2D_Reset_mA34497CB3DA73360DDF40B246FA5D46D7FE2483D (void);
// 0x0000002D System.Void UnityEngine.U2D.IK.IKManager2D::FindChildSolvers()
extern void IKManager2D_FindChildSolvers_m7EDD5127BA852896F46E5C4D76447DAEF9022064 (void);
// 0x0000002E System.Void UnityEngine.U2D.IK.IKManager2D::AddSolver(UnityEngine.U2D.IK.Solver2D)
extern void IKManager2D_AddSolver_mC886398746EFCF678F39589E34AC602C5DA2BAEA (void);
// 0x0000002F System.Void UnityEngine.U2D.IK.IKManager2D::RemoveSolver(UnityEngine.U2D.IK.Solver2D)
extern void IKManager2D_RemoveSolver_mC4CE591F88DBA76AAB027D1D2BE6EA3EE688530E (void);
// 0x00000030 System.Void UnityEngine.U2D.IK.IKManager2D::UpdateManager()
extern void IKManager2D_UpdateManager_m81A83CD039BC8ACA25E2A2A69F784840BF38F783 (void);
// 0x00000031 System.Void UnityEngine.U2D.IK.IKManager2D::LateUpdate()
extern void IKManager2D_LateUpdate_m7B22FDC10F0B298F89D2BE620BC7FA26CB52A7F0 (void);
// 0x00000032 System.Void UnityEngine.U2D.IK.IKManager2D::OnEditorDataValidate()
extern void IKManager2D_OnEditorDataValidate_m314875943C56E4D3937EB09D21567FC75A8A334B (void);
// 0x00000033 System.Void UnityEngine.U2D.IK.IKManager2D::AddSolverEditorData()
extern void IKManager2D_AddSolverEditorData_m5F1BC9F27CBEEDACF3C71D2381887125D5AC22B7 (void);
// 0x00000034 System.Void UnityEngine.U2D.IK.IKManager2D::RemoveSolverEditorData(UnityEngine.U2D.IK.Solver2D)
extern void IKManager2D_RemoveSolverEditorData_m9C3936EEBDB0EC019E5AA84F050EF12D0960A232 (void);
// 0x00000035 System.Void UnityEngine.U2D.IK.IKManager2D::.ctor()
extern void IKManager2D__ctor_m002A5C6D45E373738321F8ABBCF9C794F41D3A0C (void);
// 0x00000036 System.Boolean UnityEngine.U2D.IK.IKUtility::IsDescendentOf(UnityEngine.Transform,UnityEngine.Transform)
extern void IKUtility_IsDescendentOf_m62549D8A1C1F80AA41765ACB55D65BEDD5F785D4 (void);
// 0x00000037 System.Int32 UnityEngine.U2D.IK.IKUtility::GetAncestorCount(UnityEngine.Transform)
extern void IKUtility_GetAncestorCount_m66BF38868832D92A4DC53F9948248E2695F12410 (void);
// 0x00000038 System.Int32 UnityEngine.U2D.IK.IKUtility::GetMaxChainCount(UnityEngine.U2D.IK.IKChain2D)
extern void IKUtility_GetMaxChainCount_m47D63524E83FC27958E44667D87A19DA76EE5C5D (void);
// 0x00000039 System.Void UnityEngine.U2D.IK.IKUtility::.ctor()
extern void IKUtility__ctor_m1AD7446D6DFC54EABED89F1A28E617172F8561E0 (void);
// 0x0000003A System.Boolean UnityEngine.U2D.IK.LimbSolver2D::get_flip()
extern void LimbSolver2D_get_flip_mFBD38C46874A7F08949B5A0302D0F2B6BBA08707 (void);
// 0x0000003B System.Void UnityEngine.U2D.IK.LimbSolver2D::set_flip(System.Boolean)
extern void LimbSolver2D_set_flip_m7443E0EE70067423B7E15454739D991CB6BA8D9A (void);
// 0x0000003C System.Void UnityEngine.U2D.IK.LimbSolver2D::DoInitialize()
extern void LimbSolver2D_DoInitialize_m9B227AF3EE7EF95B43440E79EB89066843F9D71B (void);
// 0x0000003D System.Int32 UnityEngine.U2D.IK.LimbSolver2D::GetChainCount()
extern void LimbSolver2D_GetChainCount_m1A66887522C4220AAC6B67C058EAB0777F2F5461 (void);
// 0x0000003E UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.LimbSolver2D::GetChain(System.Int32)
extern void LimbSolver2D_GetChain_mE667E617107DF15290736582537457D148EA0C3C (void);
// 0x0000003F System.Void UnityEngine.U2D.IK.LimbSolver2D::DoPrepare()
extern void LimbSolver2D_DoPrepare_mBE932A922E069AB00BBB1D43D17513D8B418DEEB (void);
// 0x00000040 System.Void UnityEngine.U2D.IK.LimbSolver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
extern void LimbSolver2D_DoUpdateIK_mA69D30D60865E704661D4BF5FD6DFFFE62A893A3 (void);
// 0x00000041 System.Void UnityEngine.U2D.IK.LimbSolver2D::.ctor()
extern void LimbSolver2D__ctor_m592941CDC674268A88E60FA51432B9CC67753B36 (void);
// 0x00000042 System.Int32 UnityEngine.U2D.IK.Solver2D::get_chainCount()
extern void Solver2D_get_chainCount_mB7D56B5D3D0699CAE3159E482E6FD5EE8F23D737 (void);
// 0x00000043 System.Boolean UnityEngine.U2D.IK.Solver2D::get_constrainRotation()
extern void Solver2D_get_constrainRotation_mAD2044675730E793B93AD79D522A77CC901965B0 (void);
// 0x00000044 System.Void UnityEngine.U2D.IK.Solver2D::set_constrainRotation(System.Boolean)
extern void Solver2D_set_constrainRotation_m818E6EB1F86D51E4B3DAED77D2770327EFF2D026 (void);
// 0x00000045 System.Boolean UnityEngine.U2D.IK.Solver2D::get_solveFromDefaultPose()
extern void Solver2D_get_solveFromDefaultPose_m3E70B852F77C1A9ADFE2BC9C7F15278B3EF4389C (void);
// 0x00000046 System.Void UnityEngine.U2D.IK.Solver2D::set_solveFromDefaultPose(System.Boolean)
extern void Solver2D_set_solveFromDefaultPose_mF960A44F143699F4AFABCD915AEC31FBB5FE00C0 (void);
// 0x00000047 System.Boolean UnityEngine.U2D.IK.Solver2D::get_isValid()
extern void Solver2D_get_isValid_m180D4F0261F10FD3058E9A3D8D418BA098A8B54B (void);
// 0x00000048 System.Boolean UnityEngine.U2D.IK.Solver2D::get_allChainsHaveTargets()
extern void Solver2D_get_allChainsHaveTargets_mC0D6635D31377E8F0C5F535B0F3D8A147C430460 (void);
// 0x00000049 System.Single UnityEngine.U2D.IK.Solver2D::get_weight()
extern void Solver2D_get_weight_mC28624569969B5FE6C0319251C27D5C1EE42CE05 (void);
// 0x0000004A System.Void UnityEngine.U2D.IK.Solver2D::set_weight(System.Single)
extern void Solver2D_set_weight_m25C08DD643429FAB1323C054A56D155C0506DCFB (void);
// 0x0000004B System.Void UnityEngine.U2D.IK.Solver2D::OnEnable()
extern void Solver2D_OnEnable_mDCEFAECCB63D067D4BE7C6CBEB72DB240AAF6BFB (void);
// 0x0000004C System.Void UnityEngine.U2D.IK.Solver2D::OnValidate()
extern void Solver2D_OnValidate_m4D5F8DC53BF01B6258FCAC1392E847B87DC2D28B (void);
// 0x0000004D System.Boolean UnityEngine.U2D.IK.Solver2D::Validate()
extern void Solver2D_Validate_mDE546F070375AEC67486B07DAC9ACEB606646404 (void);
// 0x0000004E System.Boolean UnityEngine.U2D.IK.Solver2D::HasTargets()
extern void Solver2D_HasTargets_m40811DD2D576F5C640AEEEBE557C756925AA4069 (void);
// 0x0000004F System.Void UnityEngine.U2D.IK.Solver2D::Initialize()
extern void Solver2D_Initialize_m1C02ACEDC29FC68935739489E69BE3E17F22A3ED (void);
// 0x00000050 System.Void UnityEngine.U2D.IK.Solver2D::Prepare()
extern void Solver2D_Prepare_m0119AF48F7073E9E64E97E208B9D564E8911F416 (void);
// 0x00000051 System.Void UnityEngine.U2D.IK.Solver2D::PrepareEffectorPositions()
extern void Solver2D_PrepareEffectorPositions_m9A85A1F76C32A676C46488E2BF76BC12C9044C8F (void);
// 0x00000052 System.Void UnityEngine.U2D.IK.Solver2D::UpdateIK(System.Single)
extern void Solver2D_UpdateIK_m91BF63A9B6B1A3D63FE7C3E5A0FF050A0152B654 (void);
// 0x00000053 System.Void UnityEngine.U2D.IK.Solver2D::UpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Single)
extern void Solver2D_UpdateIK_mA42642E47A3B527871C3128FE7520C66EBC5A0CB (void);
// 0x00000054 System.Void UnityEngine.U2D.IK.Solver2D::StoreLocalRotations()
extern void Solver2D_StoreLocalRotations_mE44B67DBA2B736BCD68ADA7AE912973BA4DFF6EE (void);
// 0x00000055 System.Void UnityEngine.U2D.IK.Solver2D::BlendFkToIk(System.Single)
extern void Solver2D_BlendFkToIk_m6862D6599516FBAA8680E8C81D73C1A04636E4AE (void);
// 0x00000056 UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.Solver2D::GetChain(System.Int32)
// 0x00000057 System.Int32 UnityEngine.U2D.IK.Solver2D::GetChainCount()
// 0x00000058 System.Void UnityEngine.U2D.IK.Solver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
// 0x00000059 System.Boolean UnityEngine.U2D.IK.Solver2D::DoValidate()
extern void Solver2D_DoValidate_mBE2653329D0E6CB75D6D702D08D5AB15C36DF134 (void);
// 0x0000005A System.Void UnityEngine.U2D.IK.Solver2D::DoInitialize()
extern void Solver2D_DoInitialize_mDCE1B7D63FE599641A0634A66FD85993D5BE0265 (void);
// 0x0000005B System.Void UnityEngine.U2D.IK.Solver2D::DoPrepare()
extern void Solver2D_DoPrepare_m3EA5C1FB98720BE063FECEF45CD43F97074362A1 (void);
// 0x0000005C UnityEngine.Transform UnityEngine.U2D.IK.Solver2D::GetPlaneRootTransform()
extern void Solver2D_GetPlaneRootTransform_m68283288A5D143586073C4C6A5F84C32DD256076 (void);
// 0x0000005D UnityEngine.Vector3 UnityEngine.U2D.IK.Solver2D::GetPointOnSolverPlane(UnityEngine.Vector3)
extern void Solver2D_GetPointOnSolverPlane_mB1860607F0C31502574E1D8E80C55CC991A00301 (void);
// 0x0000005E UnityEngine.Vector3 UnityEngine.U2D.IK.Solver2D::GetWorldPositionFromSolverPlanePoint(UnityEngine.Vector2)
extern void Solver2D_GetWorldPositionFromSolverPlanePoint_m05071085502CDC4F25D5F8549094406937B40A00 (void);
// 0x0000005F System.Void UnityEngine.U2D.IK.Solver2D::.ctor()
extern void Solver2D__ctor_mD0FAAA85839E2CE1F6727F924EECA48F9CBA0E8C (void);
// 0x00000060 System.String UnityEngine.U2D.IK.Solver2DMenuAttribute::get_menuPath()
extern void Solver2DMenuAttribute_get_menuPath_m14306AE406D2C9D583C3C6813CCBAD4708C1086D (void);
// 0x00000061 System.Void UnityEngine.U2D.IK.Solver2DMenuAttribute::.ctor(System.String)
extern void Solver2DMenuAttribute__ctor_mED0E68602FAE36A276FEEFEBC56D19579E565D00 (void);
// 0x00000062 System.Boolean UnityEngine.U2D.IK.CCD2D::Solve(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,System.Single,System.Single,UnityEngine.Vector3[]&)
extern void CCD2D_Solve_m7C131A12642533B8C236B2A3FF1F40EE67E9B1E5 (void);
// 0x00000063 System.Void UnityEngine.U2D.IK.CCD2D::DoIteration(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Vector3[]&)
extern void CCD2D_DoIteration_m7D1A6F51429A7FE777156C1BA76EE30C65610423 (void);
// 0x00000064 UnityEngine.Vector3 UnityEngine.U2D.IK.CCD2D::RotatePositionFrom(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)
extern void CCD2D_RotatePositionFrom_m4F421FBEBD89BFE0EF6321CF3996E6DAE1F209C4 (void);
// 0x00000065 UnityEngine.Vector2 UnityEngine.U2D.IK.FABRIKChain2D::get_first()
extern void FABRIKChain2D_get_first_m3B7A5DADFA5DEBB6C1882ED237BD390F3E713C5A_AdjustorThunk (void);
// 0x00000066 UnityEngine.Vector2 UnityEngine.U2D.IK.FABRIKChain2D::get_last()
extern void FABRIKChain2D_get_last_m6ED44B613CAB74F7306D814AF15A9792E8BE8546_AdjustorThunk (void);
// 0x00000067 System.Boolean UnityEngine.U2D.IK.FABRIK2D::Solve(UnityEngine.Vector2,System.Int32,System.Single,System.Single[],UnityEngine.Vector2[]&)
extern void FABRIK2D_Solve_mDBACC6E4D2F9479A6171910E08A1EA8A455A5580 (void);
// 0x00000068 System.Boolean UnityEngine.U2D.IK.FABRIK2D::SolveChain(System.Int32,UnityEngine.U2D.IK.FABRIKChain2D[]&)
extern void FABRIK2D_SolveChain_mFF40BA2FB827165265AA44E60AAC1936B6CA44E9 (void);
// 0x00000069 System.Boolean UnityEngine.U2D.IK.FABRIK2D::ValidateChain(UnityEngine.U2D.IK.FABRIKChain2D[])
extern void FABRIK2D_ValidateChain_m20D50DF3E6116AD920EA0D77BA5CA8E7464B9F43 (void);
// 0x0000006A System.Void UnityEngine.U2D.IK.FABRIK2D::SolveForwardsChain(System.Int32,UnityEngine.U2D.IK.FABRIKChain2D[]&)
extern void FABRIK2D_SolveForwardsChain_m5FE322F4779E9476181D5F20C59CC68FAAED7727 (void);
// 0x0000006B System.Boolean UnityEngine.U2D.IK.FABRIK2D::SolveBackwardsChain(System.Int32,UnityEngine.U2D.IK.FABRIKChain2D[]&)
extern void FABRIK2D_SolveBackwardsChain_mEA0A100EED6E133E75D321701AB5D2C8869D11FE (void);
// 0x0000006C System.Void UnityEngine.U2D.IK.FABRIK2D::Forward(UnityEngine.Vector2,System.Single[],UnityEngine.Vector2[]&)
extern void FABRIK2D_Forward_m7C7FE55BAD6886E44F94015A613B5717EC7B1D12 (void);
// 0x0000006D System.Void UnityEngine.U2D.IK.FABRIK2D::Backward(UnityEngine.Vector2,System.Single[],UnityEngine.Vector2[]&)
extern void FABRIK2D_Backward_mFD8C1326375670D404930BDA24819392A8F882CF (void);
// 0x0000006E UnityEngine.Vector2 UnityEngine.U2D.IK.FABRIK2D::ValidateJoint(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Single)
extern void FABRIK2D_ValidateJoint_m1DF2870F51889EA753C75C88649A3DBE97BB36D1 (void);
// 0x0000006F System.Boolean UnityEngine.U2D.IK.Limb::Solve(UnityEngine.Vector3,System.Single[],UnityEngine.Vector3[],System.Single[]&)
extern void Limb_Solve_m972DC483BE62D28C354BB162A4418EA875CC117C (void);
static Il2CppMethodPointer s_methodPointers[111] = 
{
	CCDSolver2D_get_iterations_m865B9C229A4C0D7B8B7A132C651258A56EDAEE28,
	CCDSolver2D_set_iterations_m4111E7A59A26ED09B622FF0D683F11D3BB75DA84,
	CCDSolver2D_get_tolerance_mD1B0EDE706703F601BD0A0C4DF6C892075283C2D,
	CCDSolver2D_set_tolerance_m90FAB6AA7B69FBF7A831362185C0CD542053C345,
	CCDSolver2D_get_velocity_mA30B419389420DFBBBABFC128DF7AF50494CF910,
	CCDSolver2D_set_velocity_mF013ADE8C4F2292ECDFBD020551CA034C3BC063F,
	CCDSolver2D_GetChainCount_mB0E03E52A8F303F2C47F5C17CB2E9C27B19C6E83,
	CCDSolver2D_GetChain_mD8B4C8D95393D7B5CDD8AA123A6DEC702EEE8C36,
	CCDSolver2D_DoPrepare_m493568C24CD5B8759CA47A09627E818616D02C1E,
	CCDSolver2D_DoUpdateIK_m44204DE0B6AA4A1641EB29F41073756C9397487F,
	CCDSolver2D__ctor_mEC83E99C3BF83ABF9CA118FA3C5D0C8EEC644E06,
	FabrikSolver2D_get_iterations_m46C5BE63A5E2E52628D750D4028BBC2122BAB1E8,
	FabrikSolver2D_set_iterations_m085C999DE4F34E1C4398F7FC01744875D64DD97C,
	FabrikSolver2D_get_tolerance_m98EAF62D8185C67EB65A8EE354D7C477B872FBD2,
	FabrikSolver2D_set_tolerance_m85EC38FAE93A27D2A9AFFF745496666B62B5CDBB,
	FabrikSolver2D_GetChainCount_m728A207A0C0763F34DFAF090FEAE10413E9CEF7F,
	FabrikSolver2D_GetChain_mFA9D5D7B6590A706BD424278C05C92AFC4DA42D1,
	FabrikSolver2D_DoPrepare_m11A596B27A320872CEDF7C50315A446867247759,
	FabrikSolver2D_DoUpdateIK_mA8967BDE17AE9AF65258E3FC1DD1BD1D0A1C2E4D,
	FabrikSolver2D__ctor_mCB809B3FE0901BDB09392F9D5BEE5FEFB0CECD4C,
	IKChain2D_get_effector_m4C8436D4F6EF2A06DE5D4E852BA7C99D4D0E9046,
	IKChain2D_set_effector_mDD444E4A1D63081FB879B1C50BB7829CA3FD57D6,
	IKChain2D_get_target_mDD9973A4AC2F4FA94607EC09A6324B8E9CEEFD90,
	IKChain2D_set_target_mC4F45D64899E0E609B85F17DA591BACCD5BCDBF9,
	IKChain2D_get_transforms_m1CF36244C840CA67533FF798D82DEAAFF121F86B,
	IKChain2D_get_rootTransform_mEA22E774F957B3E09673D30A310923E107EB0757,
	IKChain2D_get_lastTransform_m2BADDA09E4D23103EB3B1B48D48CA37051F5E7E9,
	IKChain2D_get_transformCount_mA9085C77FF8E063E4579AE3CBBCB448429CEF68B,
	IKChain2D_set_transformCount_m71CA735D9E8E3E1FD01FCB2AF2B1A03074A04511,
	IKChain2D_get_isValid_mE3AC818DEB38A876C8919A6D5B1C3AA6F225BC8A,
	IKChain2D_get_lengths_mF25A01AAA5E9A0C2D6E4B1F87F29FFF63468E75D,
	IKChain2D_Validate_m2DB28BA7405790241AE8089F3CEABF12A9E22D7C,
	IKChain2D_Initialize_mAD562B4CABDBD051BA9CCD30FD68BBF49990E3BA,
	IKChain2D_PrepareLengths_mD4BE7E28775C08918AB06D8405632159B98BB90C,
	IKChain2D_RestoreDefaultPose_m9078C5D10EB72B9F01682D9EE0419BCEBCD61D4C,
	IKChain2D_StoreLocalRotations_m7E529365BE433D59BB1D2A4282B4B21B1DC4E400,
	IKChain2D_BlendFkToIk_m45CA3EF8F3AE14674F913AF9F38A7BD3E42AEBA8,
	IKChain2D__ctor_m6551D974C5CCD2BC3BE58B13BB2E2513A66CC620,
	IKManager2D_get_weight_m9C5AA621D970FADB235FD35E9B31F6BB1E2DFF00,
	IKManager2D_set_weight_m62E7130274C1CC9C9CED5B07B8C88FA78EF7E9D3,
	IKManager2D_get_solvers_m35D16ED777FE441C5706DDBA4000CF8506F06893,
	IKManager2D_OnValidate_mC5ABBFFA8CFDE1530D605B789E48951EF6F092C6,
	IKManager2D_OnEnable_m858A0B4B94345538EE3F0EA4CAF5058EFF4E14EA,
	IKManager2D_Reset_mA34497CB3DA73360DDF40B246FA5D46D7FE2483D,
	IKManager2D_FindChildSolvers_m7EDD5127BA852896F46E5C4D76447DAEF9022064,
	IKManager2D_AddSolver_mC886398746EFCF678F39589E34AC602C5DA2BAEA,
	IKManager2D_RemoveSolver_mC4CE591F88DBA76AAB027D1D2BE6EA3EE688530E,
	IKManager2D_UpdateManager_m81A83CD039BC8ACA25E2A2A69F784840BF38F783,
	IKManager2D_LateUpdate_m7B22FDC10F0B298F89D2BE620BC7FA26CB52A7F0,
	IKManager2D_OnEditorDataValidate_m314875943C56E4D3937EB09D21567FC75A8A334B,
	IKManager2D_AddSolverEditorData_m5F1BC9F27CBEEDACF3C71D2381887125D5AC22B7,
	IKManager2D_RemoveSolverEditorData_m9C3936EEBDB0EC019E5AA84F050EF12D0960A232,
	IKManager2D__ctor_m002A5C6D45E373738321F8ABBCF9C794F41D3A0C,
	IKUtility_IsDescendentOf_m62549D8A1C1F80AA41765ACB55D65BEDD5F785D4,
	IKUtility_GetAncestorCount_m66BF38868832D92A4DC53F9948248E2695F12410,
	IKUtility_GetMaxChainCount_m47D63524E83FC27958E44667D87A19DA76EE5C5D,
	IKUtility__ctor_m1AD7446D6DFC54EABED89F1A28E617172F8561E0,
	LimbSolver2D_get_flip_mFBD38C46874A7F08949B5A0302D0F2B6BBA08707,
	LimbSolver2D_set_flip_m7443E0EE70067423B7E15454739D991CB6BA8D9A,
	LimbSolver2D_DoInitialize_m9B227AF3EE7EF95B43440E79EB89066843F9D71B,
	LimbSolver2D_GetChainCount_m1A66887522C4220AAC6B67C058EAB0777F2F5461,
	LimbSolver2D_GetChain_mE667E617107DF15290736582537457D148EA0C3C,
	LimbSolver2D_DoPrepare_mBE932A922E069AB00BBB1D43D17513D8B418DEEB,
	LimbSolver2D_DoUpdateIK_mA69D30D60865E704661D4BF5FD6DFFFE62A893A3,
	LimbSolver2D__ctor_m592941CDC674268A88E60FA51432B9CC67753B36,
	Solver2D_get_chainCount_mB7D56B5D3D0699CAE3159E482E6FD5EE8F23D737,
	Solver2D_get_constrainRotation_mAD2044675730E793B93AD79D522A77CC901965B0,
	Solver2D_set_constrainRotation_m818E6EB1F86D51E4B3DAED77D2770327EFF2D026,
	Solver2D_get_solveFromDefaultPose_m3E70B852F77C1A9ADFE2BC9C7F15278B3EF4389C,
	Solver2D_set_solveFromDefaultPose_mF960A44F143699F4AFABCD915AEC31FBB5FE00C0,
	Solver2D_get_isValid_m180D4F0261F10FD3058E9A3D8D418BA098A8B54B,
	Solver2D_get_allChainsHaveTargets_mC0D6635D31377E8F0C5F535B0F3D8A147C430460,
	Solver2D_get_weight_mC28624569969B5FE6C0319251C27D5C1EE42CE05,
	Solver2D_set_weight_m25C08DD643429FAB1323C054A56D155C0506DCFB,
	Solver2D_OnEnable_mDCEFAECCB63D067D4BE7C6CBEB72DB240AAF6BFB,
	Solver2D_OnValidate_m4D5F8DC53BF01B6258FCAC1392E847B87DC2D28B,
	Solver2D_Validate_mDE546F070375AEC67486B07DAC9ACEB606646404,
	Solver2D_HasTargets_m40811DD2D576F5C640AEEEBE557C756925AA4069,
	Solver2D_Initialize_m1C02ACEDC29FC68935739489E69BE3E17F22A3ED,
	Solver2D_Prepare_m0119AF48F7073E9E64E97E208B9D564E8911F416,
	Solver2D_PrepareEffectorPositions_m9A85A1F76C32A676C46488E2BF76BC12C9044C8F,
	Solver2D_UpdateIK_m91BF63A9B6B1A3D63FE7C3E5A0FF050A0152B654,
	Solver2D_UpdateIK_mA42642E47A3B527871C3128FE7520C66EBC5A0CB,
	Solver2D_StoreLocalRotations_mE44B67DBA2B736BCD68ADA7AE912973BA4DFF6EE,
	Solver2D_BlendFkToIk_m6862D6599516FBAA8680E8C81D73C1A04636E4AE,
	NULL,
	NULL,
	NULL,
	Solver2D_DoValidate_mBE2653329D0E6CB75D6D702D08D5AB15C36DF134,
	Solver2D_DoInitialize_mDCE1B7D63FE599641A0634A66FD85993D5BE0265,
	Solver2D_DoPrepare_m3EA5C1FB98720BE063FECEF45CD43F97074362A1,
	Solver2D_GetPlaneRootTransform_m68283288A5D143586073C4C6A5F84C32DD256076,
	Solver2D_GetPointOnSolverPlane_mB1860607F0C31502574E1D8E80C55CC991A00301,
	Solver2D_GetWorldPositionFromSolverPlanePoint_m05071085502CDC4F25D5F8549094406937B40A00,
	Solver2D__ctor_mD0FAAA85839E2CE1F6727F924EECA48F9CBA0E8C,
	Solver2DMenuAttribute_get_menuPath_m14306AE406D2C9D583C3C6813CCBAD4708C1086D,
	Solver2DMenuAttribute__ctor_mED0E68602FAE36A276FEEFEBC56D19579E565D00,
	CCD2D_Solve_m7C131A12642533B8C236B2A3FF1F40EE67E9B1E5,
	CCD2D_DoIteration_m7D1A6F51429A7FE777156C1BA76EE30C65610423,
	CCD2D_RotatePositionFrom_m4F421FBEBD89BFE0EF6321CF3996E6DAE1F209C4,
	FABRIKChain2D_get_first_m3B7A5DADFA5DEBB6C1882ED237BD390F3E713C5A_AdjustorThunk,
	FABRIKChain2D_get_last_m6ED44B613CAB74F7306D814AF15A9792E8BE8546_AdjustorThunk,
	FABRIK2D_Solve_mDBACC6E4D2F9479A6171910E08A1EA8A455A5580,
	FABRIK2D_SolveChain_mFF40BA2FB827165265AA44E60AAC1936B6CA44E9,
	FABRIK2D_ValidateChain_m20D50DF3E6116AD920EA0D77BA5CA8E7464B9F43,
	FABRIK2D_SolveForwardsChain_m5FE322F4779E9476181D5F20C59CC68FAAED7727,
	FABRIK2D_SolveBackwardsChain_mEA0A100EED6E133E75D321701AB5D2C8869D11FE,
	FABRIK2D_Forward_m7C7FE55BAD6886E44F94015A613B5717EC7B1D12,
	FABRIK2D_Backward_mFD8C1326375670D404930BDA24819392A8F882CF,
	FABRIK2D_ValidateJoint_m1DF2870F51889EA753C75C88649A3DBE97BB36D1,
	Limb_Solve_m972DC483BE62D28C354BB162A4418EA875CC117C,
};
static const int32_t s_InvokerIndices[111] = 
{
	1141,
	1005,
	1174,
	1033,
	1174,
	1033,
	1141,
	814,
	1184,
	1014,
	1184,
	1141,
	1005,
	1174,
	1033,
	1141,
	814,
	1184,
	1014,
	1184,
	1152,
	1014,
	1152,
	1014,
	1152,
	1152,
	1152,
	1141,
	1005,
	1172,
	1152,
	1172,
	1184,
	1184,
	1031,
	1184,
	681,
	1184,
	1174,
	1033,
	1152,
	1184,
	1184,
	1184,
	1184,
	1014,
	1014,
	1184,
	1184,
	1184,
	1184,
	1014,
	1184,
	1754,
	1875,
	1875,
	1184,
	1172,
	1031,
	1184,
	1141,
	814,
	1184,
	1014,
	1184,
	1141,
	1172,
	1031,
	1172,
	1031,
	1172,
	1172,
	1174,
	1033,
	1184,
	1184,
	1172,
	1172,
	1184,
	1184,
	1184,
	1033,
	669,
	1184,
	1033,
	814,
	1141,
	1014,
	1172,
	1184,
	1184,
	1152,
	964,
	963,
	1184,
	1152,
	1014,
	1266,
	1360,
	1594,
	1180,
	1180,
	1336,
	1746,
	1930,
	1806,
	1746,
	1639,
	1639,
	1337,
	1463,
};
extern const CustomAttributesCacheGenerator g_Unity_2D_IK_Runtime_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_Unity_2D_IK_Runtime_CodeGenModule;
const Il2CppCodeGenModule g_Unity_2D_IK_Runtime_CodeGenModule = 
{
	"Unity.2D.IK.Runtime.dll",
	111,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
	g_Unity_2D_IK_Runtime_AttributeGenerators,
	NULL, // module initializer,
	NULL,
	NULL,
	NULL,
};