WindowsHelpers.h
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#pragma once
#if IL2CPP_TARGET_WINDOWS
#include "WindowsHeaders.h"
#include "os/WaitStatus.h"
#if IL2CPP_TARGET_WINRT
#include "os/WinRT/Win32ApiWinRTEmulation.h"
#endif
#if IL2CPP_TARGET_XBOXONE
#include "os/XboxOne/Win32ApiXboxEmulation.h"
#endif
#if IL2CPP_TARGET_WINDOWS_GAMES
#include "os/WindowsGames/Win32ApiWindowsGamesEmulation.h"
#endif
#if IL2CPP_TARGET_WINRT || IL2CPP_TARGET_XBOXONE
#include "os/WinRT/Win32ApiSharedEmulation.h"
#endif
#include <vector>
namespace il2cpp
{
namespace os
{
namespace win
{
// Wait for a release of the given handle in way that can be interrupted by APCs.
WaitStatus WaitForSingleObjectAndAccountForAPCs(HANDLE handle, uint32_t ms, bool interruptible);
int32_t WaitForAnyObjectAndAccountForAPCs(const std::vector<HANDLE>& handles, uint32_t ms, bool interruptible);
bool WaitForAllObjectsAndAccountForAPCs(const std::vector<HANDLE>& handles, uint32_t ms, bool interruptible);
}
}
}
#endif // IL2CPP_TARGET_WINDOWS