UnityEngine.PhysicsModule.cpp
151.2 KB
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#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
#include <stdint.h>
// System.Char[]
struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
// System.Object[]
struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
// UnityEngine.CharacterController
struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E;
// UnityEngine.Collider
struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
// UnityEngine.Object
struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
// UnityEngine.Rigidbody
struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
// System.String
struct String_t;
// System.Void
struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
IL2CPP_EXTERN_C RuntimeClass* Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 ;
struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_tC43E3828CD23D91917D996FCE04516C5EF9F6DD6
{
public:
public:
};
// System.Object
struct Il2CppArrayBounds;
// System.Array
// UnityEngine.Physics
struct Physics_tED41E76FFDD034FA1B46162C3D283C36814DA0A4 : public RuntimeObject
{
public:
public:
};
// System.String
struct String_t : public RuntimeObject
{
public:
// System.Int32 System.String::m_stringLength
int32_t ___m_stringLength_0;
// System.Char System.String::m_firstChar
Il2CppChar ___m_firstChar_1;
public:
inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
inline void set_m_stringLength_0(int32_t value)
{
___m_stringLength_0 = value;
}
inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
inline void set_m_firstChar_1(Il2CppChar value)
{
___m_firstChar_1 = value;
}
};
struct String_t_StaticFields
{
public:
// System.String System.String::Empty
String_t* ___Empty_5;
public:
inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
inline String_t* get_Empty_5() const { return ___Empty_5; }
inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
inline void set_Empty_5(String_t* value)
{
___Empty_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
}
};
// System.ValueType
struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
{
public:
public:
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
{
};
// System.Boolean
struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
{
public:
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
inline bool get_m_value_0() const { return ___m_value_0; }
inline bool* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(bool value)
{
___m_value_0 = value;
}
};
struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
{
public:
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
public:
inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
inline String_t* get_TrueString_5() const { return ___TrueString_5; }
inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
inline void set_TrueString_5(String_t* value)
{
___TrueString_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
}
inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
inline String_t* get_FalseString_6() const { return ___FalseString_6; }
inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
inline void set_FalseString_6(String_t* value)
{
___FalseString_6 = value;
Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
}
};
// System.Enum
struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
{
public:
public:
};
struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
{
public:
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
public:
inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
{
___enumSeperatorCharArray_0 = value;
Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
}
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
{
};
// System.Int32
struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
{
public:
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
inline int32_t get_m_value_0() const { return ___m_value_0; }
inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(int32_t value)
{
___m_value_0 = value;
}
};
// System.IntPtr
struct IntPtr_t
{
public:
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
inline void* get_m_value_0() const { return ___m_value_0; }
inline void** get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(void* value)
{
___m_value_0 = value;
}
};
struct IntPtr_t_StaticFields
{
public:
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
public:
inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
inline intptr_t get_Zero_1() const { return ___Zero_1; }
inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
inline void set_Zero_1(intptr_t value)
{
___Zero_1 = value;
}
};
// UnityEngine.PhysicsScene
struct PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678
{
public:
// System.Int32 UnityEngine.PhysicsScene::m_Handle
int32_t ___m_Handle_0;
public:
inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678, ___m_Handle_0)); }
inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
inline void set_m_Handle_0(int32_t value)
{
___m_Handle_0 = value;
}
};
// System.Single
struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
{
public:
// System.Single System.Single::m_value
float ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
inline float get_m_value_0() const { return ___m_value_0; }
inline float* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(float value)
{
___m_value_0 = value;
}
};
// UnityEngine.Vector2
struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
{
public:
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
public:
inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
inline float get_x_0() const { return ___x_0; }
inline float* get_address_of_x_0() { return &___x_0; }
inline void set_x_0(float value)
{
___x_0 = value;
}
inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
inline float get_y_1() const { return ___y_1; }
inline float* get_address_of_y_1() { return &___y_1; }
inline void set_y_1(float value)
{
___y_1 = value;
}
};
struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
{
public:
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
public:
inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___zeroVector_2 = value;
}
inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___oneVector_3 = value;
}
inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___upVector_4 = value;
}
inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___downVector_5 = value;
}
inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___leftVector_6 = value;
}
inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___rightVector_7 = value;
}
inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___positiveInfinityVector_8 = value;
}
inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___negativeInfinityVector_9 = value;
}
};
// UnityEngine.Vector3
struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
{
public:
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
public:
inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
inline float get_x_2() const { return ___x_2; }
inline float* get_address_of_x_2() { return &___x_2; }
inline void set_x_2(float value)
{
___x_2 = value;
}
inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
inline float get_y_3() const { return ___y_3; }
inline float* get_address_of_y_3() { return &___y_3; }
inline void set_y_3(float value)
{
___y_3 = value;
}
inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
inline float get_z_4() const { return ___z_4; }
inline float* get_address_of_z_4() { return &___z_4; }
inline void set_z_4(float value)
{
___z_4 = value;
}
};
struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
{
public:
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
public:
inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___zeroVector_5 = value;
}
inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___oneVector_6 = value;
}
inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___upVector_7 = value;
}
inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___downVector_8 = value;
}
inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___leftVector_9 = value;
}
inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___rightVector_10 = value;
}
inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___forwardVector_11 = value;
}
inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___backVector_12 = value;
}
inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___positiveInfinityVector_13 = value;
}
inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___negativeInfinityVector_14 = value;
}
};
// System.Void
struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
{
public:
union
{
struct
{
};
uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
};
public:
};
// UnityEngine.Collision
struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 : public RuntimeObject
{
public:
// UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
// UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
// UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * ___m_Rigidbody_2;
// UnityEngine.Collider UnityEngine.Collision::m_Collider
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
// System.Int32 UnityEngine.Collision::m_ContactCount
int32_t ___m_ContactCount_4;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_ReusedContacts_5;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_LegacyContacts_6;
public:
inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Impulse_0)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Impulse_0() const { return ___m_Impulse_0; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
inline void set_m_Impulse_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Impulse_0 = value;
}
inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_RelativeVelocity_1)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
inline void set_m_RelativeVelocity_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_RelativeVelocity_1 = value;
}
inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Rigidbody_2)); }
inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
inline void set_m_Rigidbody_2(Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * value)
{
___m_Rigidbody_2 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Rigidbody_2), (void*)value);
}
inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Collider_3)); }
inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_3() const { return ___m_Collider_3; }
inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
inline void set_m_Collider_3(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
{
___m_Collider_3 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
}
inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ContactCount_4)); }
inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
inline void set_m_ContactCount_4(int32_t value)
{
___m_ContactCount_4 = value;
}
inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ReusedContacts_5)); }
inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
{
___m_ReusedContacts_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
}
inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_LegacyContacts_6)); }
inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
{
___m_LegacyContacts_6 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
}
};
// Native definition for P/Invoke marshalling of UnityEngine.Collision
struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * ___m_Rigidbody_2;
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
};
// Native definition for COM marshalling of UnityEngine.Collision
struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * ___m_Rigidbody_2;
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
};
// UnityEngine.ContactPoint
struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017
{
public:
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
// System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
int32_t ___m_ThisColliderInstanceID_2;
// System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
int32_t ___m_OtherColliderInstanceID_3;
// System.Single UnityEngine.ContactPoint::m_Separation
float ___m_Separation_4;
public:
inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Point_0)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Point_0 = value;
}
inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Normal_1)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Normal_1 = value;
}
inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_ThisColliderInstanceID_2)); }
inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
inline void set_m_ThisColliderInstanceID_2(int32_t value)
{
___m_ThisColliderInstanceID_2 = value;
}
inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_OtherColliderInstanceID_3)); }
inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
inline void set_m_OtherColliderInstanceID_3(int32_t value)
{
___m_OtherColliderInstanceID_3 = value;
}
inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Separation_4)); }
inline float get_m_Separation_4() const { return ___m_Separation_4; }
inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
inline void set_m_Separation_4(float value)
{
___m_Separation_4 = value;
}
};
// UnityEngine.ControllerColliderHit
struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550 : public RuntimeObject
{
public:
// UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
// UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
// System.Single UnityEngine.ControllerColliderHit::m_MoveLength
float ___m_MoveLength_5;
// System.Int32 UnityEngine.ControllerColliderHit::m_Push
int32_t ___m_Push_6;
public:
inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Controller_0)); }
inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * get_m_Controller_0() const { return ___m_Controller_0; }
inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
inline void set_m_Controller_0(CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * value)
{
___m_Controller_0 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
}
inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Collider_1)); }
inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_1() const { return ___m_Collider_1; }
inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
inline void set_m_Collider_1(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
{
___m_Collider_1 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
}
inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Point_2)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_2() const { return ___m_Point_2; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_2() { return &___m_Point_2; }
inline void set_m_Point_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Point_2 = value;
}
inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Normal_3)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_3() const { return ___m_Normal_3; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_3() { return &___m_Normal_3; }
inline void set_m_Normal_3(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Normal_3 = value;
}
inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveDirection_4)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
inline void set_m_MoveDirection_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_MoveDirection_4 = value;
}
inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveLength_5)); }
inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
inline void set_m_MoveLength_5(float value)
{
___m_MoveLength_5 = value;
}
inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Push_6)); }
inline int32_t get_m_Push_6() const { return ___m_Push_6; }
inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
inline void set_m_Push_6(int32_t value)
{
___m_Push_6 = value;
}
};
// Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke
{
CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// Native definition for COM marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com
{
CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// UnityEngine.Object
struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
{
public:
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
public:
inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
inline void set_m_CachedPtr_0(intptr_t value)
{
___m_CachedPtr_0 = value;
}
};
struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
{
public:
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
public:
inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
{
___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
}
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.QueryTriggerInteraction
struct QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0
{
public:
// System.Int32 UnityEngine.QueryTriggerInteraction::value__
int32_t ___value___2;
public:
inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0, ___value___2)); }
inline int32_t get_value___2() const { return ___value___2; }
inline int32_t* get_address_of_value___2() { return &___value___2; }
inline void set_value___2(int32_t value)
{
___value___2 = value;
}
};
// UnityEngine.Ray
struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
{
public:
// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
public:
inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Origin_0 = value;
}
inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Direction_1 = value;
}
};
// UnityEngine.RaycastHit
struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
{
public:
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
// System.UInt32 UnityEngine.RaycastHit::m_FaceID
uint32_t ___m_FaceID_2;
// System.Single UnityEngine.RaycastHit::m_Distance
float ___m_Distance_3;
// UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
// System.Int32 UnityEngine.RaycastHit::m_Collider
int32_t ___m_Collider_5;
public:
inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Point_0 = value;
}
inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
{
___m_Normal_1 = value;
}
inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
inline void set_m_FaceID_2(uint32_t value)
{
___m_FaceID_2 = value;
}
inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
inline float get_m_Distance_3() const { return ___m_Distance_3; }
inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
inline void set_m_Distance_3(float value)
{
___m_Distance_3 = value;
}
inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
{
___m_UV_4 = value;
}
inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
inline void set_m_Collider_5(int32_t value)
{
___m_Collider_5 = value;
}
};
// UnityEngine.Component
struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
{
public:
public:
};
// UnityEngine.Collider
struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
{
public:
public:
};
// UnityEngine.Rigidbody
struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
{
public:
public:
};
// UnityEngine.BoxCollider
struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
{
public:
public:
};
// UnityEngine.CapsuleCollider
struct CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
{
public:
public:
};
// UnityEngine.CharacterController
struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
{
public:
public:
};
// UnityEngine.MeshCollider
struct MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
{
public:
public:
};
// UnityEngine.SphereCollider
struct SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
{
public:
public:
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B : public RuntimeArray
{
public:
ALIGN_FIELD (8) ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 m_Items[1];
public:
inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
{
m_Items[index] = value;
}
};
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09 : public RuntimeArray
{
public:
ALIGN_FIELD (8) RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 m_Items[1];
public:
inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
{
m_Items[index] = value;
}
};
// System.Object[]
struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
{
public:
ALIGN_FIELD (8) RuntimeObject * m_Items[1];
public:
inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method);
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_origin()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_direction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Single UnityEngine.Vector3::get_magnitude()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
// System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9 (String_t* ___fmt0, ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___args1, const RuntimeMethod* method);
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A (int32_t ___instanceID0, const RuntimeMethod* method);
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
// System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), /*hidden argument*/NULL);
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = V_0;
return L_0;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
int32_t L_5 = ___queryTriggerInteraction4;
bool L_6;
L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
bool L_5;
L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0016;
}
IL_0016:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
float L_3 = ___maxDistance2;
bool L_4;
L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0017;
}
IL_0017:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
bool L_3;
L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_3;
goto IL_001b;
}
IL_001b:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6 = ___queryTriggerInteraction5;
bool L_7;
L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
bool L_6;
L_6 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
bool L_5;
L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
bool L_4;
L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance1;
int32_t L_4 = ___layerMask2;
int32_t L_5 = ___queryTriggerInteraction3;
bool L_6;
L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0022;
}
IL_0022:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance1;
int32_t L_4 = ___layerMask2;
bool L_5;
L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0022;
}
IL_0022:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance1;
bool L_4;
L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0023;
}
IL_0023:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
bool L_3;
L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_3;
goto IL_0027;
}
IL_0027:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6 = ___queryTriggerInteraction4;
bool L_7;
L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_2 = ___hitInfo1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
bool L_5;
L_5 = Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163(L_0, L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_001b;
}
IL_001b:
{
bool L_6 = V_0;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
float L_4 = ___maxDistance2;
bool L_5;
L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
bool L_4;
L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
bool L_5 = V_1;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
int32_t L_1 = ___mask3;
int32_t L_2 = ___queryTriggerInteraction4;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
L_3 = Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
memset((&V_3), 0, sizeof(V_3));
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_4 = NULL;
{
float L_0;
L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003a;
}
}
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
float L_4 = V_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
V_2 = L_5;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8;
L_8 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
float L_10 = ___maxDistance2;
int32_t L_11 = ___layerMask3;
int32_t L_12 = ___queryTriggerInteraction4;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_13;
L_13 = Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
V_4 = L_13;
goto IL_0045;
}
IL_003a:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_14 = (RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)SZArrayNew(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var, (uint32_t)0);
V_4 = L_14;
goto IL_0045;
}
IL_0045:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_15 = V_4;
return L_15;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
float L_2 = ___maxDistance2;
int32_t L_3 = ___layerMask3;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
V_0 = L_4;
goto IL_000e;
}
IL_000e:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
float L_2 = ___maxDistance2;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_3;
goto IL_000f;
}
IL_000f:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_2;
goto IL_0013;
}
IL_0013:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
float L_2 = ___maxDistance1;
int32_t L_3 = ___layerMask2;
int32_t L_4 = ___queryTriggerInteraction3;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5;
L_5 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_6 = V_0;
return L_6;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
float L_2 = ___maxDistance1;
int32_t L_3 = ___layerMask2;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
V_0 = L_4;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
float L_2 = ___maxDistance1;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_3;
goto IL_001b;
}
IL_001b:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_2;
goto IL_001f;
}
IL_001f:
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
return L_3;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6 = ___queryTriggerInteraction4;
int32_t L_7;
L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6;
L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0023;
}
IL_0023:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5;
L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
int32_t L_4;
L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6 = ___queryTriggerInteraction5;
int32_t L_7;
L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6;
L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5;
L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, const RuntimeMethod* method)
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
int32_t L_4;
L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method)
{
typedef void (*Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *);
static Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
_il2cpp_icall_func(___ret0);
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
typedef RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* (*Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
static Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)SZArrayNew(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var, (uint32_t)1);
ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_1 = L_0;
int32_t L_2 = __this->get_m_Handle_0();
int32_t L_3 = L_2;
RuntimeObject * L_4 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
String_t* L_5;
L_5 = UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_0022;
}
IL_0022:
{
String_t* L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
String_t* _returnValue;
_returnValue = PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->get_m_Handle_0();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject * L_0 = ___other0;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_002d;
}
IL_0015:
{
RuntimeObject * L_2 = ___other0;
V_0 = ((*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)UnBox(L_2, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))));
int32_t L_3 = __this->get_m_Handle_0();
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_4 = V_0;
int32_t L_5 = L_4.get_m_Handle_0();
V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_002d;
}
IL_002d:
{
bool L_6 = V_2;
return L_6;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->get_m_Handle_0();
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_1 = ___other0;
int32_t L_2 = L_1.get_m_Handle_0();
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8(_thisAdjusted, ___other0, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
float L_0;
L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003c;
}
}
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
float L_4 = V_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
V_2 = L_5;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
float L_10 = ___maxDistance2;
int32_t L_11 = ___layerMask3;
int32_t L_12 = ___queryTriggerInteraction4;
bool L_13;
L_13 = PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
V_4 = L_13;
goto IL_0041;
}
IL_003c:
{
V_4 = (bool)0;
goto IL_0041;
}
IL_0041:
{
bool L_14 = V_4;
return L_14;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
int32_t L_1 = ___layerMask3;
int32_t L_2 = ___queryTriggerInteraction4;
bool L_3;
L_3 = PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
return L_3;
}
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_0 = ___hitInfo2;
il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ));
float L_1;
L_1 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0045;
}
}
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___direction1;
float L_5 = V_0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
L_6 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_4, L_5, /*hidden argument*/NULL);
V_2 = L_6;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_2;
Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_9 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_10 = V_3;
float L_11 = ___maxDistance3;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_12 = ___hitInfo2;
int32_t L_13 = ___layerMask4;
int32_t L_14 = ___queryTriggerInteraction5;
bool L_15;
L_15 = PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7(L_9, L_10, L_11, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_12, L_13, L_14, /*hidden argument*/NULL);
V_4 = L_15;
goto IL_004a;
}
IL_0045:
{
V_4 = (bool)0;
goto IL_004a;
}
IL_004a:
{
bool L_16 = V_4;
return L_16;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_1 = ___hit3;
int32_t L_2 = ___layerMask4;
int32_t L_3 = ___queryTriggerInteraction5;
bool L_4;
L_4 = PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_1, L_2, L_3, /*hidden argument*/NULL);
return L_4;
}
}
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_2;
memset((&V_2), 0, sizeof(V_2));
int32_t V_3 = 0;
{
float L_0;
L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003b;
}
}
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___origin0;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
L_4 = Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_5 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_6 = V_2;
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = ___raycastHits2;
float L_8 = ___maxDistance3;
int32_t L_9 = ___layerMask4;
int32_t L_10 = ___queryTriggerInteraction5;
int32_t L_11;
L_11 = PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
V_3 = L_11;
goto IL_003f;
}
IL_003b:
{
V_3 = 0;
goto IL_003f;
}
IL_003f:
{
int32_t L_12 = V_3;
return L_12;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
{
RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_0 = ___raycastHits2;
float L_1 = ___maxDistance3;
int32_t L_2 = ___mask4;
int32_t L_3 = ___queryTriggerInteraction5;
int32_t L_4;
L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
return L_4;
}
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
return icallRetVal;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *, int32_t, int32_t);
static PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
return icallRetVal;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * V_0 = NULL;
{
int32_t L_0 = __this->get_m_Collider_5();
IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_1;
L_1 = Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A(L_0, /*hidden argument*/NULL);
V_0 = ((Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *)IsInstClass((RuntimeObject*)L_1, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * _returnValue;
_returnValue = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_0();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
_returnValue = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
_returnValue = RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->get_m_Distance_3();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
float _returnValue;
_returnValue = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
float L_1 = L_0.get_x_2();
float L_2 = ___d1;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
float L_4 = L_3.get_y_3();
float L_5 = ___d1;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
float L_7 = L_6.get_z_4();
float L_8 = ___d1;
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
return L_10;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
{
{
float L_0 = ___x0;
__this->set_x_2(L_0);
float L_1 = ___y1;
__this->set_y_3(L_1);
float L_2 = ___z2;
__this->set_z_4(L_2);
return;
}
}