UnityEngine.PhysicsModule_CodeGen.c 16.1 KB
#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include "codegen/il2cpp-codegen-metadata.h"





// 0x00000001 UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
extern void RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (void);
// 0x00000002 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
extern void RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (void);
// 0x00000003 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
extern void RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (void);
// 0x00000004 System.Single UnityEngine.RaycastHit::get_distance()
extern void RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (void);
// 0x00000005 System.String UnityEngine.PhysicsScene::ToString()
extern void PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (void);
// 0x00000006 System.Int32 UnityEngine.PhysicsScene::GetHashCode()
extern void PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (void);
// 0x00000007 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
extern void PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (void);
// 0x00000008 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
extern void PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (void);
// 0x00000009 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (void);
// 0x0000000A System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (void);
// 0x0000000B System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (void);
// 0x0000000C System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (void);
// 0x0000000D System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (void);
// 0x0000000E System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (void);
// 0x0000000F System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (void);
// 0x00000010 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (void);
// 0x00000011 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (void);
// 0x00000012 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
extern void Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (void);
// 0x00000013 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA (void);
// 0x00000014 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15 (void);
// 0x00000015 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091 (void);
// 0x00000016 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915 (void);
// 0x00000017 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (void);
// 0x00000018 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C (void);
// 0x00000019 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12 (void);
// 0x0000001A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
extern void Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A (void);
// 0x0000001B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F (void);
// 0x0000001C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A (void);
// 0x0000001D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
extern void Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B (void);
// 0x0000001E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
extern void Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE (void);
// 0x0000001F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774 (void);
// 0x00000020 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8 (void);
// 0x00000021 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (void);
// 0x00000022 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
extern void Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (void);
// 0x00000023 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (void);
// 0x00000024 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (void);
// 0x00000025 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471 (void);
// 0x00000026 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D (void);
// 0x00000027 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6 (void);
// 0x00000028 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605 (void);
// 0x00000029 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029 (void);
// 0x0000002A UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
extern void Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50 (void);
// 0x0000002B UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
extern void Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D (void);
// 0x0000002C System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099 (void);
// 0x0000002D System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA (void);
// 0x0000002E System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD (void);
// 0x0000002F System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98 (void);
// 0x00000030 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED (void);
// 0x00000031 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1 (void);
// 0x00000032 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4 (void);
// 0x00000033 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F (void);
// 0x00000034 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
extern void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (void);
// 0x00000035 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (void);
static Il2CppMethodPointer s_methodPointers[53] = 
{
	RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk,
	RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk,
	RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk,
	RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk,
	PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk,
	PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk,
	PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk,
	PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk,
	PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk,
	PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB,
	PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk,
	PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7,
	PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk,
	PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD,
	PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B,
	PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1,
	PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211,
	Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010,
	Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA,
	Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15,
	Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091,
	Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915,
	Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163,
	Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C,
	Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12,
	Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A,
	Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F,
	Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A,
	Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B,
	Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE,
	Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774,
	Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8,
	Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4,
	Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E,
	Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523,
	Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8,
	Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471,
	Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D,
	Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6,
	Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605,
	Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029,
	Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50,
	Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D,
	Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099,
	Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA,
	Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD,
	Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98,
	Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED,
	Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1,
	Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4,
	Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F,
	Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA,
	Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B,
};
static const int32_t s_InvokerIndices[53] = 
{
	1489,
	1529,
	1529,
	1512,
	1489,
	1477,
	1113,
	1115,
	145,
	1716,
	89,
	1632,
	73,
	1608,
	1704,
	1625,
	1601,
	2431,
	1720,
	1858,
	1997,
	2186,
	1633,
	1719,
	1857,
	1995,
	1853,
	1993,
	2180,
	2367,
	1717,
	1852,
	1992,
	2179,
	1699,
	1701,
	1823,
	1967,
	2130,
	1821,
	1964,
	2125,
	2343,
	1681,
	1780,
	1922,
	2093,
	1611,
	1683,
	1782,
	1924,
	2401,
	1685,
};
extern const CustomAttributesCacheGenerator g_UnityEngine_PhysicsModule_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule = 
{
	"UnityEngine.PhysicsModule.dll",
	53,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
	g_UnityEngine_PhysicsModule_AttributeGenerators,
	NULL, // module initializer,
	NULL,
	NULL,
	NULL,
};