UnityEngine.ParticleSystemModule_CodeGen.c
8.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
// 0x00000001 System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color32)
extern void ParticleSystem_Emit_mC489C467AAF3C3721AC3315AF78DC4CE469E7AAC (void);
// 0x00000002 System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/Particle)
extern void ParticleSystem_Emit_mF1E108B9BF7E0094C35CF71870B5B0EA72ABB485 (void);
// 0x00000003 System.Int32 UnityEngine.ParticleSystem::get_maxParticles()
extern void ParticleSystem_get_maxParticles_mAF21E5F4E07CC95B46F34FA22E68DE7E1714D596 (void);
// 0x00000004 System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
extern void ParticleSystem_SetParticles_m79867147E65742BE1E1ADF0222C090BD6AF1E20A (void);
// 0x00000005 System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32)
extern void ParticleSystem_SetParticles_m0658B777D1C6DDA7D244607AC55D5225774CEBFA (void);
// 0x00000006 System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
extern void ParticleSystem_GetParticles_mC310C32157EA281ECDC320B63B1E43ED5F6292B3 (void);
// 0x00000007 System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32)
extern void ParticleSystem_GetParticles_mF6FC6048609DD24AF7F1B8890C44AEC480BDFDEA (void);
// 0x00000008 System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[])
extern void ParticleSystem_GetParticles_mAE8894E2B022EE009C6DDB1390AB331E7D40A344 (void);
// 0x00000009 System.Void UnityEngine.ParticleSystem::Emit(System.Int32)
extern void ParticleSystem_Emit_m07EF0D2DA84EB04814DA7EE6B8618B008DE75F28 (void);
// 0x0000000A System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
extern void ParticleSystem_Emit_Internal_m7C72C31F7F4875B54B00E255A450B045A4449646 (void);
// 0x0000000B System.Void UnityEngine.ParticleSystem::Emit(UnityEngine.ParticleSystem/EmitParams,System.Int32)
extern void ParticleSystem_Emit_m1598252E2EF701A5010EFA395A87368495E9F9F7 (void);
// 0x0000000C System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
extern void ParticleSystem_EmitOld_Internal_m4F094DC523986298D5626F0F3F2335DFF596C993 (void);
// 0x0000000D UnityEngine.ParticleSystem/MainModule UnityEngine.ParticleSystem::get_main()
extern void ParticleSystem_get_main_m8F17DCC63679B15CE548BE83332FDB6635AE74A0 (void);
// 0x0000000E System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
extern void ParticleSystem_Emit_Injected_mC31E36D577A2D3135436438BFC27B6C76D9ADC72 (void);
// 0x0000000F System.Void UnityEngine.ParticleSystem/MainModule::.ctor(UnityEngine.ParticleSystem)
extern void MainModule__ctor_m34F626B568C6D3C80A036409049761C8316E6A76_AdjustorThunk (void);
// 0x00000010 System.Int32 UnityEngine.ParticleSystem/MainModule::get_maxParticles()
extern void MainModule_get_maxParticles_m4A95D2105C1B414331F15EF86ADBC23CC6C8DD35_AdjustorThunk (void);
// 0x00000011 System.Int32 UnityEngine.ParticleSystem/MainModule::get_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&)
extern void MainModule_get_maxParticles_Injected_m260F43233BCA02794176F596FF08A96BFCBE0D91 (void);
// 0x00000012 System.Void UnityEngine.ParticleSystem/Particle::set_lifetime(System.Single)
extern void Particle_set_lifetime_mCE97F9D17D1E660DB9D9F3244150CB6624A74DC3_AdjustorThunk (void);
// 0x00000013 UnityEngine.Vector3 UnityEngine.ParticleSystem/Particle::get_position()
extern void Particle_get_position_m73D35C09484E06CC11E1E96CE61C5BBDBE654C8E_AdjustorThunk (void);
// 0x00000014 System.Void UnityEngine.ParticleSystem/Particle::set_position(UnityEngine.Vector3)
extern void Particle_set_position_mB749E41CD3C4C6DF501C0D68B6211CF7E2217FC2_AdjustorThunk (void);
// 0x00000015 System.Void UnityEngine.ParticleSystem/Particle::set_velocity(UnityEngine.Vector3)
extern void Particle_set_velocity_m4894BD6A75E7A1FCD433927F93396AA29A59709B_AdjustorThunk (void);
// 0x00000016 System.Void UnityEngine.ParticleSystem/Particle::set_remainingLifetime(System.Single)
extern void Particle_set_remainingLifetime_mE521DF9387892C00B3F21D4F76F3A55E77AFC6BE_AdjustorThunk (void);
// 0x00000017 System.Void UnityEngine.ParticleSystem/Particle::set_startLifetime(System.Single)
extern void Particle_set_startLifetime_m7AC09262BBFE8818EA6B61BDB62264184CD27A82_AdjustorThunk (void);
// 0x00000018 System.Void UnityEngine.ParticleSystem/Particle::set_startColor(UnityEngine.Color32)
extern void Particle_set_startColor_mA7B0363E82B7A7CBB1C83F8C5D49FB7B7AF75554_AdjustorThunk (void);
// 0x00000019 System.Void UnityEngine.ParticleSystem/Particle::set_randomSeed(System.UInt32)
extern void Particle_set_randomSeed_m8FD7A4DB7F8E7EBDEF2C51A28197F8D9D7CB6E04_AdjustorThunk (void);
// 0x0000001A System.Void UnityEngine.ParticleSystem/Particle::set_startSize(System.Single)
extern void Particle_set_startSize_m7CDEE5B620B3D26B4CC5C1DA7C6E24ACCCF64466_AdjustorThunk (void);
// 0x0000001B System.Void UnityEngine.ParticleSystem/Particle::set_rotation3D(UnityEngine.Vector3)
extern void Particle_set_rotation3D_m0F402760524A81307FA4940751751C44DF2F77D0_AdjustorThunk (void);
// 0x0000001C System.Void UnityEngine.ParticleSystem/Particle::set_angularVelocity3D(UnityEngine.Vector3)
extern void Particle_set_angularVelocity3D_mE9A9544DF33CD0CCF4F1CA14994A2C436E4DF1F8_AdjustorThunk (void);
// 0x0000001D System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
extern void ParticleSystemRenderer_GetMeshes_m1B36A6BFF152AAE5520D727976E3DA26722C3A75 (void);
static Il2CppMethodPointer s_methodPointers[29] =
{
ParticleSystem_Emit_mC489C467AAF3C3721AC3315AF78DC4CE469E7AAC,
ParticleSystem_Emit_mF1E108B9BF7E0094C35CF71870B5B0EA72ABB485,
ParticleSystem_get_maxParticles_mAF21E5F4E07CC95B46F34FA22E68DE7E1714D596,
ParticleSystem_SetParticles_m79867147E65742BE1E1ADF0222C090BD6AF1E20A,
ParticleSystem_SetParticles_m0658B777D1C6DDA7D244607AC55D5225774CEBFA,
ParticleSystem_GetParticles_mC310C32157EA281ECDC320B63B1E43ED5F6292B3,
ParticleSystem_GetParticles_mF6FC6048609DD24AF7F1B8890C44AEC480BDFDEA,
ParticleSystem_GetParticles_mAE8894E2B022EE009C6DDB1390AB331E7D40A344,
ParticleSystem_Emit_m07EF0D2DA84EB04814DA7EE6B8618B008DE75F28,
ParticleSystem_Emit_Internal_m7C72C31F7F4875B54B00E255A450B045A4449646,
ParticleSystem_Emit_m1598252E2EF701A5010EFA395A87368495E9F9F7,
ParticleSystem_EmitOld_Internal_m4F094DC523986298D5626F0F3F2335DFF596C993,
ParticleSystem_get_main_m8F17DCC63679B15CE548BE83332FDB6635AE74A0,
ParticleSystem_Emit_Injected_mC31E36D577A2D3135436438BFC27B6C76D9ADC72,
MainModule__ctor_m34F626B568C6D3C80A036409049761C8316E6A76_AdjustorThunk,
MainModule_get_maxParticles_m4A95D2105C1B414331F15EF86ADBC23CC6C8DD35_AdjustorThunk,
MainModule_get_maxParticles_Injected_m260F43233BCA02794176F596FF08A96BFCBE0D91,
Particle_set_lifetime_mCE97F9D17D1E660DB9D9F3244150CB6624A74DC3_AdjustorThunk,
Particle_get_position_m73D35C09484E06CC11E1E96CE61C5BBDBE654C8E_AdjustorThunk,
Particle_set_position_mB749E41CD3C4C6DF501C0D68B6211CF7E2217FC2_AdjustorThunk,
Particle_set_velocity_m4894BD6A75E7A1FCD433927F93396AA29A59709B_AdjustorThunk,
Particle_set_remainingLifetime_mE521DF9387892C00B3F21D4F76F3A55E77AFC6BE_AdjustorThunk,
Particle_set_startLifetime_m7AC09262BBFE8818EA6B61BDB62264184CD27A82_AdjustorThunk,
Particle_set_startColor_mA7B0363E82B7A7CBB1C83F8C5D49FB7B7AF75554_AdjustorThunk,
Particle_set_randomSeed_m8FD7A4DB7F8E7EBDEF2C51A28197F8D9D7CB6E04_AdjustorThunk,
Particle_set_startSize_m7CDEE5B620B3D26B4CC5C1DA7C6E24ACCCF64466_AdjustorThunk,
Particle_set_rotation3D_m0F402760524A81307FA4940751751C44DF2F77D0_AdjustorThunk,
Particle_set_angularVelocity3D_mE9A9544DF33CD0CCF4F1CA14994A2C436E4DF1F8_AdjustorThunk,
ParticleSystemRenderer_GetMeshes_m1B36A6BFF152AAE5520D727976E3DA26722C3A75,
};
static const int32_t s_InvokerIndices[29] =
{
179,
1333,
1477,
494,
785,
369,
548,
946,
1275,
1275,
814,
1236,
1543,
659,
1285,
1477,
2299,
1305,
1529,
1323,
1323,
1305,
1305,
1243,
1275,
1305,
1323,
1323,
946,
};
extern const CustomAttributesCacheGenerator g_UnityEngine_ParticleSystemModule_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_ParticleSystemModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_ParticleSystemModule_CodeGenModule =
{
"UnityEngine.ParticleSystemModule.dll",
29,
s_methodPointers,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
g_UnityEngine_ParticleSystemModule_AttributeGenerators,
NULL, // module initializer,
NULL,
NULL,
NULL,
};