Unity.2D.IK.Runtime_CodeGen.c
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#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
// 0x00000001 System.Int32 UnityEngine.U2D.IK.CCDSolver2D::get_iterations()
extern void CCDSolver2D_get_iterations_m865B9C229A4C0D7B8B7A132C651258A56EDAEE28 (void);
// 0x00000002 System.Void UnityEngine.U2D.IK.CCDSolver2D::set_iterations(System.Int32)
extern void CCDSolver2D_set_iterations_m4111E7A59A26ED09B622FF0D683F11D3BB75DA84 (void);
// 0x00000003 System.Single UnityEngine.U2D.IK.CCDSolver2D::get_tolerance()
extern void CCDSolver2D_get_tolerance_mD1B0EDE706703F601BD0A0C4DF6C892075283C2D (void);
// 0x00000004 System.Void UnityEngine.U2D.IK.CCDSolver2D::set_tolerance(System.Single)
extern void CCDSolver2D_set_tolerance_m90FAB6AA7B69FBF7A831362185C0CD542053C345 (void);
// 0x00000005 System.Single UnityEngine.U2D.IK.CCDSolver2D::get_velocity()
extern void CCDSolver2D_get_velocity_mA30B419389420DFBBBABFC128DF7AF50494CF910 (void);
// 0x00000006 System.Void UnityEngine.U2D.IK.CCDSolver2D::set_velocity(System.Single)
extern void CCDSolver2D_set_velocity_mF013ADE8C4F2292ECDFBD020551CA034C3BC063F (void);
// 0x00000007 System.Int32 UnityEngine.U2D.IK.CCDSolver2D::GetChainCount()
extern void CCDSolver2D_GetChainCount_mB0E03E52A8F303F2C47F5C17CB2E9C27B19C6E83 (void);
// 0x00000008 UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.CCDSolver2D::GetChain(System.Int32)
extern void CCDSolver2D_GetChain_mD8B4C8D95393D7B5CDD8AA123A6DEC702EEE8C36 (void);
// 0x00000009 System.Void UnityEngine.U2D.IK.CCDSolver2D::DoPrepare()
extern void CCDSolver2D_DoPrepare_m493568C24CD5B8759CA47A09627E818616D02C1E (void);
// 0x0000000A System.Void UnityEngine.U2D.IK.CCDSolver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
extern void CCDSolver2D_DoUpdateIK_m44204DE0B6AA4A1641EB29F41073756C9397487F (void);
// 0x0000000B System.Void UnityEngine.U2D.IK.CCDSolver2D::.ctor()
extern void CCDSolver2D__ctor_mEC83E99C3BF83ABF9CA118FA3C5D0C8EEC644E06 (void);
// 0x0000000C System.Int32 UnityEngine.U2D.IK.FabrikSolver2D::get_iterations()
extern void FabrikSolver2D_get_iterations_m46C5BE63A5E2E52628D750D4028BBC2122BAB1E8 (void);
// 0x0000000D System.Void UnityEngine.U2D.IK.FabrikSolver2D::set_iterations(System.Int32)
extern void FabrikSolver2D_set_iterations_m085C999DE4F34E1C4398F7FC01744875D64DD97C (void);
// 0x0000000E System.Single UnityEngine.U2D.IK.FabrikSolver2D::get_tolerance()
extern void FabrikSolver2D_get_tolerance_m98EAF62D8185C67EB65A8EE354D7C477B872FBD2 (void);
// 0x0000000F System.Void UnityEngine.U2D.IK.FabrikSolver2D::set_tolerance(System.Single)
extern void FabrikSolver2D_set_tolerance_m85EC38FAE93A27D2A9AFFF745496666B62B5CDBB (void);
// 0x00000010 System.Int32 UnityEngine.U2D.IK.FabrikSolver2D::GetChainCount()
extern void FabrikSolver2D_GetChainCount_m728A207A0C0763F34DFAF090FEAE10413E9CEF7F (void);
// 0x00000011 UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.FabrikSolver2D::GetChain(System.Int32)
extern void FabrikSolver2D_GetChain_mFA9D5D7B6590A706BD424278C05C92AFC4DA42D1 (void);
// 0x00000012 System.Void UnityEngine.U2D.IK.FabrikSolver2D::DoPrepare()
extern void FabrikSolver2D_DoPrepare_m11A596B27A320872CEDF7C50315A446867247759 (void);
// 0x00000013 System.Void UnityEngine.U2D.IK.FabrikSolver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
extern void FabrikSolver2D_DoUpdateIK_mA8967BDE17AE9AF65258E3FC1DD1BD1D0A1C2E4D (void);
// 0x00000014 System.Void UnityEngine.U2D.IK.FabrikSolver2D::.ctor()
extern void FabrikSolver2D__ctor_mCB809B3FE0901BDB09392F9D5BEE5FEFB0CECD4C (void);
// 0x00000015 UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_effector()
extern void IKChain2D_get_effector_m4C8436D4F6EF2A06DE5D4E852BA7C99D4D0E9046 (void);
// 0x00000016 System.Void UnityEngine.U2D.IK.IKChain2D::set_effector(UnityEngine.Transform)
extern void IKChain2D_set_effector_mDD444E4A1D63081FB879B1C50BB7829CA3FD57D6 (void);
// 0x00000017 UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_target()
extern void IKChain2D_get_target_mDD9973A4AC2F4FA94607EC09A6324B8E9CEEFD90 (void);
// 0x00000018 System.Void UnityEngine.U2D.IK.IKChain2D::set_target(UnityEngine.Transform)
extern void IKChain2D_set_target_mC4F45D64899E0E609B85F17DA591BACCD5BCDBF9 (void);
// 0x00000019 UnityEngine.Transform[] UnityEngine.U2D.IK.IKChain2D::get_transforms()
extern void IKChain2D_get_transforms_m1CF36244C840CA67533FF798D82DEAAFF121F86B (void);
// 0x0000001A UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_rootTransform()
extern void IKChain2D_get_rootTransform_mEA22E774F957B3E09673D30A310923E107EB0757 (void);
// 0x0000001B UnityEngine.Transform UnityEngine.U2D.IK.IKChain2D::get_lastTransform()
extern void IKChain2D_get_lastTransform_m2BADDA09E4D23103EB3B1B48D48CA37051F5E7E9 (void);
// 0x0000001C System.Int32 UnityEngine.U2D.IK.IKChain2D::get_transformCount()
extern void IKChain2D_get_transformCount_mA9085C77FF8E063E4579AE3CBBCB448429CEF68B (void);
// 0x0000001D System.Void UnityEngine.U2D.IK.IKChain2D::set_transformCount(System.Int32)
extern void IKChain2D_set_transformCount_m71CA735D9E8E3E1FD01FCB2AF2B1A03074A04511 (void);
// 0x0000001E System.Boolean UnityEngine.U2D.IK.IKChain2D::get_isValid()
extern void IKChain2D_get_isValid_mE3AC818DEB38A876C8919A6D5B1C3AA6F225BC8A (void);
// 0x0000001F System.Single[] UnityEngine.U2D.IK.IKChain2D::get_lengths()
extern void IKChain2D_get_lengths_mF25A01AAA5E9A0C2D6E4B1F87F29FFF63468E75D (void);
// 0x00000020 System.Boolean UnityEngine.U2D.IK.IKChain2D::Validate()
extern void IKChain2D_Validate_m2DB28BA7405790241AE8089F3CEABF12A9E22D7C (void);
// 0x00000021 System.Void UnityEngine.U2D.IK.IKChain2D::Initialize()
extern void IKChain2D_Initialize_mAD562B4CABDBD051BA9CCD30FD68BBF49990E3BA (void);
// 0x00000022 System.Void UnityEngine.U2D.IK.IKChain2D::PrepareLengths()
extern void IKChain2D_PrepareLengths_mD4BE7E28775C08918AB06D8405632159B98BB90C (void);
// 0x00000023 System.Void UnityEngine.U2D.IK.IKChain2D::RestoreDefaultPose(System.Boolean)
extern void IKChain2D_RestoreDefaultPose_m9078C5D10EB72B9F01682D9EE0419BCEBCD61D4C (void);
// 0x00000024 System.Void UnityEngine.U2D.IK.IKChain2D::StoreLocalRotations()
extern void IKChain2D_StoreLocalRotations_m7E529365BE433D59BB1D2A4282B4B21B1DC4E400 (void);
// 0x00000025 System.Void UnityEngine.U2D.IK.IKChain2D::BlendFkToIk(System.Single,System.Boolean)
extern void IKChain2D_BlendFkToIk_m45CA3EF8F3AE14674F913AF9F38A7BD3E42AEBA8 (void);
// 0x00000026 System.Void UnityEngine.U2D.IK.IKChain2D::.ctor()
extern void IKChain2D__ctor_m6551D974C5CCD2BC3BE58B13BB2E2513A66CC620 (void);
// 0x00000027 System.Single UnityEngine.U2D.IK.IKManager2D::get_weight()
extern void IKManager2D_get_weight_m9C5AA621D970FADB235FD35E9B31F6BB1E2DFF00 (void);
// 0x00000028 System.Void UnityEngine.U2D.IK.IKManager2D::set_weight(System.Single)
extern void IKManager2D_set_weight_m62E7130274C1CC9C9CED5B07B8C88FA78EF7E9D3 (void);
// 0x00000029 System.Collections.Generic.List`1<UnityEngine.U2D.IK.Solver2D> UnityEngine.U2D.IK.IKManager2D::get_solvers()
extern void IKManager2D_get_solvers_m35D16ED777FE441C5706DDBA4000CF8506F06893 (void);
// 0x0000002A System.Void UnityEngine.U2D.IK.IKManager2D::OnValidate()
extern void IKManager2D_OnValidate_mC5ABBFFA8CFDE1530D605B789E48951EF6F092C6 (void);
// 0x0000002B System.Void UnityEngine.U2D.IK.IKManager2D::OnEnable()
extern void IKManager2D_OnEnable_m858A0B4B94345538EE3F0EA4CAF5058EFF4E14EA (void);
// 0x0000002C System.Void UnityEngine.U2D.IK.IKManager2D::Reset()
extern void IKManager2D_Reset_mA34497CB3DA73360DDF40B246FA5D46D7FE2483D (void);
// 0x0000002D System.Void UnityEngine.U2D.IK.IKManager2D::FindChildSolvers()
extern void IKManager2D_FindChildSolvers_m7EDD5127BA852896F46E5C4D76447DAEF9022064 (void);
// 0x0000002E System.Void UnityEngine.U2D.IK.IKManager2D::AddSolver(UnityEngine.U2D.IK.Solver2D)
extern void IKManager2D_AddSolver_mC886398746EFCF678F39589E34AC602C5DA2BAEA (void);
// 0x0000002F System.Void UnityEngine.U2D.IK.IKManager2D::RemoveSolver(UnityEngine.U2D.IK.Solver2D)
extern void IKManager2D_RemoveSolver_mC4CE591F88DBA76AAB027D1D2BE6EA3EE688530E (void);
// 0x00000030 System.Void UnityEngine.U2D.IK.IKManager2D::UpdateManager()
extern void IKManager2D_UpdateManager_m81A83CD039BC8ACA25E2A2A69F784840BF38F783 (void);
// 0x00000031 System.Void UnityEngine.U2D.IK.IKManager2D::LateUpdate()
extern void IKManager2D_LateUpdate_m7B22FDC10F0B298F89D2BE620BC7FA26CB52A7F0 (void);
// 0x00000032 System.Void UnityEngine.U2D.IK.IKManager2D::OnEditorDataValidate()
extern void IKManager2D_OnEditorDataValidate_m314875943C56E4D3937EB09D21567FC75A8A334B (void);
// 0x00000033 System.Void UnityEngine.U2D.IK.IKManager2D::AddSolverEditorData()
extern void IKManager2D_AddSolverEditorData_m5F1BC9F27CBEEDACF3C71D2381887125D5AC22B7 (void);
// 0x00000034 System.Void UnityEngine.U2D.IK.IKManager2D::RemoveSolverEditorData(UnityEngine.U2D.IK.Solver2D)
extern void IKManager2D_RemoveSolverEditorData_m9C3936EEBDB0EC019E5AA84F050EF12D0960A232 (void);
// 0x00000035 System.Void UnityEngine.U2D.IK.IKManager2D::.ctor()
extern void IKManager2D__ctor_m002A5C6D45E373738321F8ABBCF9C794F41D3A0C (void);
// 0x00000036 System.Boolean UnityEngine.U2D.IK.IKUtility::IsDescendentOf(UnityEngine.Transform,UnityEngine.Transform)
extern void IKUtility_IsDescendentOf_m62549D8A1C1F80AA41765ACB55D65BEDD5F785D4 (void);
// 0x00000037 System.Int32 UnityEngine.U2D.IK.IKUtility::GetAncestorCount(UnityEngine.Transform)
extern void IKUtility_GetAncestorCount_m66BF38868832D92A4DC53F9948248E2695F12410 (void);
// 0x00000038 System.Int32 UnityEngine.U2D.IK.IKUtility::GetMaxChainCount(UnityEngine.U2D.IK.IKChain2D)
extern void IKUtility_GetMaxChainCount_m47D63524E83FC27958E44667D87A19DA76EE5C5D (void);
// 0x00000039 System.Void UnityEngine.U2D.IK.IKUtility::.ctor()
extern void IKUtility__ctor_m1AD7446D6DFC54EABED89F1A28E617172F8561E0 (void);
// 0x0000003A System.Boolean UnityEngine.U2D.IK.LimbSolver2D::get_flip()
extern void LimbSolver2D_get_flip_mFBD38C46874A7F08949B5A0302D0F2B6BBA08707 (void);
// 0x0000003B System.Void UnityEngine.U2D.IK.LimbSolver2D::set_flip(System.Boolean)
extern void LimbSolver2D_set_flip_m7443E0EE70067423B7E15454739D991CB6BA8D9A (void);
// 0x0000003C System.Void UnityEngine.U2D.IK.LimbSolver2D::DoInitialize()
extern void LimbSolver2D_DoInitialize_m9B227AF3EE7EF95B43440E79EB89066843F9D71B (void);
// 0x0000003D System.Int32 UnityEngine.U2D.IK.LimbSolver2D::GetChainCount()
extern void LimbSolver2D_GetChainCount_m1A66887522C4220AAC6B67C058EAB0777F2F5461 (void);
// 0x0000003E UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.LimbSolver2D::GetChain(System.Int32)
extern void LimbSolver2D_GetChain_mE667E617107DF15290736582537457D148EA0C3C (void);
// 0x0000003F System.Void UnityEngine.U2D.IK.LimbSolver2D::DoPrepare()
extern void LimbSolver2D_DoPrepare_mBE932A922E069AB00BBB1D43D17513D8B418DEEB (void);
// 0x00000040 System.Void UnityEngine.U2D.IK.LimbSolver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
extern void LimbSolver2D_DoUpdateIK_mA69D30D60865E704661D4BF5FD6DFFFE62A893A3 (void);
// 0x00000041 System.Void UnityEngine.U2D.IK.LimbSolver2D::.ctor()
extern void LimbSolver2D__ctor_m592941CDC674268A88E60FA51432B9CC67753B36 (void);
// 0x00000042 System.Int32 UnityEngine.U2D.IK.Solver2D::get_chainCount()
extern void Solver2D_get_chainCount_mB7D56B5D3D0699CAE3159E482E6FD5EE8F23D737 (void);
// 0x00000043 System.Boolean UnityEngine.U2D.IK.Solver2D::get_constrainRotation()
extern void Solver2D_get_constrainRotation_mAD2044675730E793B93AD79D522A77CC901965B0 (void);
// 0x00000044 System.Void UnityEngine.U2D.IK.Solver2D::set_constrainRotation(System.Boolean)
extern void Solver2D_set_constrainRotation_m818E6EB1F86D51E4B3DAED77D2770327EFF2D026 (void);
// 0x00000045 System.Boolean UnityEngine.U2D.IK.Solver2D::get_solveFromDefaultPose()
extern void Solver2D_get_solveFromDefaultPose_m3E70B852F77C1A9ADFE2BC9C7F15278B3EF4389C (void);
// 0x00000046 System.Void UnityEngine.U2D.IK.Solver2D::set_solveFromDefaultPose(System.Boolean)
extern void Solver2D_set_solveFromDefaultPose_mF960A44F143699F4AFABCD915AEC31FBB5FE00C0 (void);
// 0x00000047 System.Boolean UnityEngine.U2D.IK.Solver2D::get_isValid()
extern void Solver2D_get_isValid_m180D4F0261F10FD3058E9A3D8D418BA098A8B54B (void);
// 0x00000048 System.Boolean UnityEngine.U2D.IK.Solver2D::get_allChainsHaveTargets()
extern void Solver2D_get_allChainsHaveTargets_mC0D6635D31377E8F0C5F535B0F3D8A147C430460 (void);
// 0x00000049 System.Single UnityEngine.U2D.IK.Solver2D::get_weight()
extern void Solver2D_get_weight_mC28624569969B5FE6C0319251C27D5C1EE42CE05 (void);
// 0x0000004A System.Void UnityEngine.U2D.IK.Solver2D::set_weight(System.Single)
extern void Solver2D_set_weight_m25C08DD643429FAB1323C054A56D155C0506DCFB (void);
// 0x0000004B System.Void UnityEngine.U2D.IK.Solver2D::OnEnable()
extern void Solver2D_OnEnable_mDCEFAECCB63D067D4BE7C6CBEB72DB240AAF6BFB (void);
// 0x0000004C System.Void UnityEngine.U2D.IK.Solver2D::OnValidate()
extern void Solver2D_OnValidate_m4D5F8DC53BF01B6258FCAC1392E847B87DC2D28B (void);
// 0x0000004D System.Boolean UnityEngine.U2D.IK.Solver2D::Validate()
extern void Solver2D_Validate_mDE546F070375AEC67486B07DAC9ACEB606646404 (void);
// 0x0000004E System.Boolean UnityEngine.U2D.IK.Solver2D::HasTargets()
extern void Solver2D_HasTargets_m40811DD2D576F5C640AEEEBE557C756925AA4069 (void);
// 0x0000004F System.Void UnityEngine.U2D.IK.Solver2D::Initialize()
extern void Solver2D_Initialize_m1C02ACEDC29FC68935739489E69BE3E17F22A3ED (void);
// 0x00000050 System.Void UnityEngine.U2D.IK.Solver2D::Prepare()
extern void Solver2D_Prepare_m0119AF48F7073E9E64E97E208B9D564E8911F416 (void);
// 0x00000051 System.Void UnityEngine.U2D.IK.Solver2D::PrepareEffectorPositions()
extern void Solver2D_PrepareEffectorPositions_m9A85A1F76C32A676C46488E2BF76BC12C9044C8F (void);
// 0x00000052 System.Void UnityEngine.U2D.IK.Solver2D::UpdateIK(System.Single)
extern void Solver2D_UpdateIK_m91BF63A9B6B1A3D63FE7C3E5A0FF050A0152B654 (void);
// 0x00000053 System.Void UnityEngine.U2D.IK.Solver2D::UpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Single)
extern void Solver2D_UpdateIK_mA42642E47A3B527871C3128FE7520C66EBC5A0CB (void);
// 0x00000054 System.Void UnityEngine.U2D.IK.Solver2D::StoreLocalRotations()
extern void Solver2D_StoreLocalRotations_mE44B67DBA2B736BCD68ADA7AE912973BA4DFF6EE (void);
// 0x00000055 System.Void UnityEngine.U2D.IK.Solver2D::BlendFkToIk(System.Single)
extern void Solver2D_BlendFkToIk_m6862D6599516FBAA8680E8C81D73C1A04636E4AE (void);
// 0x00000056 UnityEngine.U2D.IK.IKChain2D UnityEngine.U2D.IK.Solver2D::GetChain(System.Int32)
// 0x00000057 System.Int32 UnityEngine.U2D.IK.Solver2D::GetChainCount()
// 0x00000058 System.Void UnityEngine.U2D.IK.Solver2D::DoUpdateIK(System.Collections.Generic.List`1<UnityEngine.Vector3>)
// 0x00000059 System.Boolean UnityEngine.U2D.IK.Solver2D::DoValidate()
extern void Solver2D_DoValidate_mBE2653329D0E6CB75D6D702D08D5AB15C36DF134 (void);
// 0x0000005A System.Void UnityEngine.U2D.IK.Solver2D::DoInitialize()
extern void Solver2D_DoInitialize_mDCE1B7D63FE599641A0634A66FD85993D5BE0265 (void);
// 0x0000005B System.Void UnityEngine.U2D.IK.Solver2D::DoPrepare()
extern void Solver2D_DoPrepare_m3EA5C1FB98720BE063FECEF45CD43F97074362A1 (void);
// 0x0000005C UnityEngine.Transform UnityEngine.U2D.IK.Solver2D::GetPlaneRootTransform()
extern void Solver2D_GetPlaneRootTransform_m68283288A5D143586073C4C6A5F84C32DD256076 (void);
// 0x0000005D UnityEngine.Vector3 UnityEngine.U2D.IK.Solver2D::GetPointOnSolverPlane(UnityEngine.Vector3)
extern void Solver2D_GetPointOnSolverPlane_mB1860607F0C31502574E1D8E80C55CC991A00301 (void);
// 0x0000005E UnityEngine.Vector3 UnityEngine.U2D.IK.Solver2D::GetWorldPositionFromSolverPlanePoint(UnityEngine.Vector2)
extern void Solver2D_GetWorldPositionFromSolverPlanePoint_m05071085502CDC4F25D5F8549094406937B40A00 (void);
// 0x0000005F System.Void UnityEngine.U2D.IK.Solver2D::.ctor()
extern void Solver2D__ctor_mD0FAAA85839E2CE1F6727F924EECA48F9CBA0E8C (void);
// 0x00000060 System.String UnityEngine.U2D.IK.Solver2DMenuAttribute::get_menuPath()
extern void Solver2DMenuAttribute_get_menuPath_m14306AE406D2C9D583C3C6813CCBAD4708C1086D (void);
// 0x00000061 System.Void UnityEngine.U2D.IK.Solver2DMenuAttribute::.ctor(System.String)
extern void Solver2DMenuAttribute__ctor_mED0E68602FAE36A276FEEFEBC56D19579E565D00 (void);
// 0x00000062 System.Boolean UnityEngine.U2D.IK.CCD2D::Solve(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,System.Single,System.Single,UnityEngine.Vector3[]&)
extern void CCD2D_Solve_m7C131A12642533B8C236B2A3FF1F40EE67E9B1E5 (void);
// 0x00000063 System.Void UnityEngine.U2D.IK.CCD2D::DoIteration(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Vector3[]&)
extern void CCD2D_DoIteration_m7D1A6F51429A7FE777156C1BA76EE30C65610423 (void);
// 0x00000064 UnityEngine.Vector3 UnityEngine.U2D.IK.CCD2D::RotatePositionFrom(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)
extern void CCD2D_RotatePositionFrom_m4F421FBEBD89BFE0EF6321CF3996E6DAE1F209C4 (void);
// 0x00000065 UnityEngine.Vector2 UnityEngine.U2D.IK.FABRIKChain2D::get_first()
extern void FABRIKChain2D_get_first_m3B7A5DADFA5DEBB6C1882ED237BD390F3E713C5A_AdjustorThunk (void);
// 0x00000066 UnityEngine.Vector2 UnityEngine.U2D.IK.FABRIKChain2D::get_last()
extern void FABRIKChain2D_get_last_m6ED44B613CAB74F7306D814AF15A9792E8BE8546_AdjustorThunk (void);
// 0x00000067 System.Boolean UnityEngine.U2D.IK.FABRIK2D::Solve(UnityEngine.Vector2,System.Int32,System.Single,System.Single[],UnityEngine.Vector2[]&)
extern void FABRIK2D_Solve_mDBACC6E4D2F9479A6171910E08A1EA8A455A5580 (void);
// 0x00000068 System.Boolean UnityEngine.U2D.IK.FABRIK2D::SolveChain(System.Int32,UnityEngine.U2D.IK.FABRIKChain2D[]&)
extern void FABRIK2D_SolveChain_mFF40BA2FB827165265AA44E60AAC1936B6CA44E9 (void);
// 0x00000069 System.Boolean UnityEngine.U2D.IK.FABRIK2D::ValidateChain(UnityEngine.U2D.IK.FABRIKChain2D[])
extern void FABRIK2D_ValidateChain_m20D50DF3E6116AD920EA0D77BA5CA8E7464B9F43 (void);
// 0x0000006A System.Void UnityEngine.U2D.IK.FABRIK2D::SolveForwardsChain(System.Int32,UnityEngine.U2D.IK.FABRIKChain2D[]&)
extern void FABRIK2D_SolveForwardsChain_m5FE322F4779E9476181D5F20C59CC68FAAED7727 (void);
// 0x0000006B System.Boolean UnityEngine.U2D.IK.FABRIK2D::SolveBackwardsChain(System.Int32,UnityEngine.U2D.IK.FABRIKChain2D[]&)
extern void FABRIK2D_SolveBackwardsChain_mEA0A100EED6E133E75D321701AB5D2C8869D11FE (void);
// 0x0000006C System.Void UnityEngine.U2D.IK.FABRIK2D::Forward(UnityEngine.Vector2,System.Single[],UnityEngine.Vector2[]&)
extern void FABRIK2D_Forward_m7C7FE55BAD6886E44F94015A613B5717EC7B1D12 (void);
// 0x0000006D System.Void UnityEngine.U2D.IK.FABRIK2D::Backward(UnityEngine.Vector2,System.Single[],UnityEngine.Vector2[]&)
extern void FABRIK2D_Backward_mFD8C1326375670D404930BDA24819392A8F882CF (void);
// 0x0000006E UnityEngine.Vector2 UnityEngine.U2D.IK.FABRIK2D::ValidateJoint(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Single)
extern void FABRIK2D_ValidateJoint_m1DF2870F51889EA753C75C88649A3DBE97BB36D1 (void);
// 0x0000006F System.Boolean UnityEngine.U2D.IK.Limb::Solve(UnityEngine.Vector3,System.Single[],UnityEngine.Vector3[],System.Single[]&)
extern void Limb_Solve_m972DC483BE62D28C354BB162A4418EA875CC117C (void);
static Il2CppMethodPointer s_methodPointers[111] =
{
CCDSolver2D_get_iterations_m865B9C229A4C0D7B8B7A132C651258A56EDAEE28,
CCDSolver2D_set_iterations_m4111E7A59A26ED09B622FF0D683F11D3BB75DA84,
CCDSolver2D_get_tolerance_mD1B0EDE706703F601BD0A0C4DF6C892075283C2D,
CCDSolver2D_set_tolerance_m90FAB6AA7B69FBF7A831362185C0CD542053C345,
CCDSolver2D_get_velocity_mA30B419389420DFBBBABFC128DF7AF50494CF910,
CCDSolver2D_set_velocity_mF013ADE8C4F2292ECDFBD020551CA034C3BC063F,
CCDSolver2D_GetChainCount_mB0E03E52A8F303F2C47F5C17CB2E9C27B19C6E83,
CCDSolver2D_GetChain_mD8B4C8D95393D7B5CDD8AA123A6DEC702EEE8C36,
CCDSolver2D_DoPrepare_m493568C24CD5B8759CA47A09627E818616D02C1E,
CCDSolver2D_DoUpdateIK_m44204DE0B6AA4A1641EB29F41073756C9397487F,
CCDSolver2D__ctor_mEC83E99C3BF83ABF9CA118FA3C5D0C8EEC644E06,
FabrikSolver2D_get_iterations_m46C5BE63A5E2E52628D750D4028BBC2122BAB1E8,
FabrikSolver2D_set_iterations_m085C999DE4F34E1C4398F7FC01744875D64DD97C,
FabrikSolver2D_get_tolerance_m98EAF62D8185C67EB65A8EE354D7C477B872FBD2,
FabrikSolver2D_set_tolerance_m85EC38FAE93A27D2A9AFFF745496666B62B5CDBB,
FabrikSolver2D_GetChainCount_m728A207A0C0763F34DFAF090FEAE10413E9CEF7F,
FabrikSolver2D_GetChain_mFA9D5D7B6590A706BD424278C05C92AFC4DA42D1,
FabrikSolver2D_DoPrepare_m11A596B27A320872CEDF7C50315A446867247759,
FabrikSolver2D_DoUpdateIK_mA8967BDE17AE9AF65258E3FC1DD1BD1D0A1C2E4D,
FabrikSolver2D__ctor_mCB809B3FE0901BDB09392F9D5BEE5FEFB0CECD4C,
IKChain2D_get_effector_m4C8436D4F6EF2A06DE5D4E852BA7C99D4D0E9046,
IKChain2D_set_effector_mDD444E4A1D63081FB879B1C50BB7829CA3FD57D6,
IKChain2D_get_target_mDD9973A4AC2F4FA94607EC09A6324B8E9CEEFD90,
IKChain2D_set_target_mC4F45D64899E0E609B85F17DA591BACCD5BCDBF9,
IKChain2D_get_transforms_m1CF36244C840CA67533FF798D82DEAAFF121F86B,
IKChain2D_get_rootTransform_mEA22E774F957B3E09673D30A310923E107EB0757,
IKChain2D_get_lastTransform_m2BADDA09E4D23103EB3B1B48D48CA37051F5E7E9,
IKChain2D_get_transformCount_mA9085C77FF8E063E4579AE3CBBCB448429CEF68B,
IKChain2D_set_transformCount_m71CA735D9E8E3E1FD01FCB2AF2B1A03074A04511,
IKChain2D_get_isValid_mE3AC818DEB38A876C8919A6D5B1C3AA6F225BC8A,
IKChain2D_get_lengths_mF25A01AAA5E9A0C2D6E4B1F87F29FFF63468E75D,
IKChain2D_Validate_m2DB28BA7405790241AE8089F3CEABF12A9E22D7C,
IKChain2D_Initialize_mAD562B4CABDBD051BA9CCD30FD68BBF49990E3BA,
IKChain2D_PrepareLengths_mD4BE7E28775C08918AB06D8405632159B98BB90C,
IKChain2D_RestoreDefaultPose_m9078C5D10EB72B9F01682D9EE0419BCEBCD61D4C,
IKChain2D_StoreLocalRotations_m7E529365BE433D59BB1D2A4282B4B21B1DC4E400,
IKChain2D_BlendFkToIk_m45CA3EF8F3AE14674F913AF9F38A7BD3E42AEBA8,
IKChain2D__ctor_m6551D974C5CCD2BC3BE58B13BB2E2513A66CC620,
IKManager2D_get_weight_m9C5AA621D970FADB235FD35E9B31F6BB1E2DFF00,
IKManager2D_set_weight_m62E7130274C1CC9C9CED5B07B8C88FA78EF7E9D3,
IKManager2D_get_solvers_m35D16ED777FE441C5706DDBA4000CF8506F06893,
IKManager2D_OnValidate_mC5ABBFFA8CFDE1530D605B789E48951EF6F092C6,
IKManager2D_OnEnable_m858A0B4B94345538EE3F0EA4CAF5058EFF4E14EA,
IKManager2D_Reset_mA34497CB3DA73360DDF40B246FA5D46D7FE2483D,
IKManager2D_FindChildSolvers_m7EDD5127BA852896F46E5C4D76447DAEF9022064,
IKManager2D_AddSolver_mC886398746EFCF678F39589E34AC602C5DA2BAEA,
IKManager2D_RemoveSolver_mC4CE591F88DBA76AAB027D1D2BE6EA3EE688530E,
IKManager2D_UpdateManager_m81A83CD039BC8ACA25E2A2A69F784840BF38F783,
IKManager2D_LateUpdate_m7B22FDC10F0B298F89D2BE620BC7FA26CB52A7F0,
IKManager2D_OnEditorDataValidate_m314875943C56E4D3937EB09D21567FC75A8A334B,
IKManager2D_AddSolverEditorData_m5F1BC9F27CBEEDACF3C71D2381887125D5AC22B7,
IKManager2D_RemoveSolverEditorData_m9C3936EEBDB0EC019E5AA84F050EF12D0960A232,
IKManager2D__ctor_m002A5C6D45E373738321F8ABBCF9C794F41D3A0C,
IKUtility_IsDescendentOf_m62549D8A1C1F80AA41765ACB55D65BEDD5F785D4,
IKUtility_GetAncestorCount_m66BF38868832D92A4DC53F9948248E2695F12410,
IKUtility_GetMaxChainCount_m47D63524E83FC27958E44667D87A19DA76EE5C5D,
IKUtility__ctor_m1AD7446D6DFC54EABED89F1A28E617172F8561E0,
LimbSolver2D_get_flip_mFBD38C46874A7F08949B5A0302D0F2B6BBA08707,
LimbSolver2D_set_flip_m7443E0EE70067423B7E15454739D991CB6BA8D9A,
LimbSolver2D_DoInitialize_m9B227AF3EE7EF95B43440E79EB89066843F9D71B,
LimbSolver2D_GetChainCount_m1A66887522C4220AAC6B67C058EAB0777F2F5461,
LimbSolver2D_GetChain_mE667E617107DF15290736582537457D148EA0C3C,
LimbSolver2D_DoPrepare_mBE932A922E069AB00BBB1D43D17513D8B418DEEB,
LimbSolver2D_DoUpdateIK_mA69D30D60865E704661D4BF5FD6DFFFE62A893A3,
LimbSolver2D__ctor_m592941CDC674268A88E60FA51432B9CC67753B36,
Solver2D_get_chainCount_mB7D56B5D3D0699CAE3159E482E6FD5EE8F23D737,
Solver2D_get_constrainRotation_mAD2044675730E793B93AD79D522A77CC901965B0,
Solver2D_set_constrainRotation_m818E6EB1F86D51E4B3DAED77D2770327EFF2D026,
Solver2D_get_solveFromDefaultPose_m3E70B852F77C1A9ADFE2BC9C7F15278B3EF4389C,
Solver2D_set_solveFromDefaultPose_mF960A44F143699F4AFABCD915AEC31FBB5FE00C0,
Solver2D_get_isValid_m180D4F0261F10FD3058E9A3D8D418BA098A8B54B,
Solver2D_get_allChainsHaveTargets_mC0D6635D31377E8F0C5F535B0F3D8A147C430460,
Solver2D_get_weight_mC28624569969B5FE6C0319251C27D5C1EE42CE05,
Solver2D_set_weight_m25C08DD643429FAB1323C054A56D155C0506DCFB,
Solver2D_OnEnable_mDCEFAECCB63D067D4BE7C6CBEB72DB240AAF6BFB,
Solver2D_OnValidate_m4D5F8DC53BF01B6258FCAC1392E847B87DC2D28B,
Solver2D_Validate_mDE546F070375AEC67486B07DAC9ACEB606646404,
Solver2D_HasTargets_m40811DD2D576F5C640AEEEBE557C756925AA4069,
Solver2D_Initialize_m1C02ACEDC29FC68935739489E69BE3E17F22A3ED,
Solver2D_Prepare_m0119AF48F7073E9E64E97E208B9D564E8911F416,
Solver2D_PrepareEffectorPositions_m9A85A1F76C32A676C46488E2BF76BC12C9044C8F,
Solver2D_UpdateIK_m91BF63A9B6B1A3D63FE7C3E5A0FF050A0152B654,
Solver2D_UpdateIK_mA42642E47A3B527871C3128FE7520C66EBC5A0CB,
Solver2D_StoreLocalRotations_mE44B67DBA2B736BCD68ADA7AE912973BA4DFF6EE,
Solver2D_BlendFkToIk_m6862D6599516FBAA8680E8C81D73C1A04636E4AE,
NULL,
NULL,
NULL,
Solver2D_DoValidate_mBE2653329D0E6CB75D6D702D08D5AB15C36DF134,
Solver2D_DoInitialize_mDCE1B7D63FE599641A0634A66FD85993D5BE0265,
Solver2D_DoPrepare_m3EA5C1FB98720BE063FECEF45CD43F97074362A1,
Solver2D_GetPlaneRootTransform_m68283288A5D143586073C4C6A5F84C32DD256076,
Solver2D_GetPointOnSolverPlane_mB1860607F0C31502574E1D8E80C55CC991A00301,
Solver2D_GetWorldPositionFromSolverPlanePoint_m05071085502CDC4F25D5F8549094406937B40A00,
Solver2D__ctor_mD0FAAA85839E2CE1F6727F924EECA48F9CBA0E8C,
Solver2DMenuAttribute_get_menuPath_m14306AE406D2C9D583C3C6813CCBAD4708C1086D,
Solver2DMenuAttribute__ctor_mED0E68602FAE36A276FEEFEBC56D19579E565D00,
CCD2D_Solve_m7C131A12642533B8C236B2A3FF1F40EE67E9B1E5,
CCD2D_DoIteration_m7D1A6F51429A7FE777156C1BA76EE30C65610423,
CCD2D_RotatePositionFrom_m4F421FBEBD89BFE0EF6321CF3996E6DAE1F209C4,
FABRIKChain2D_get_first_m3B7A5DADFA5DEBB6C1882ED237BD390F3E713C5A_AdjustorThunk,
FABRIKChain2D_get_last_m6ED44B613CAB74F7306D814AF15A9792E8BE8546_AdjustorThunk,
FABRIK2D_Solve_mDBACC6E4D2F9479A6171910E08A1EA8A455A5580,
FABRIK2D_SolveChain_mFF40BA2FB827165265AA44E60AAC1936B6CA44E9,
FABRIK2D_ValidateChain_m20D50DF3E6116AD920EA0D77BA5CA8E7464B9F43,
FABRIK2D_SolveForwardsChain_m5FE322F4779E9476181D5F20C59CC68FAAED7727,
FABRIK2D_SolveBackwardsChain_mEA0A100EED6E133E75D321701AB5D2C8869D11FE,
FABRIK2D_Forward_m7C7FE55BAD6886E44F94015A613B5717EC7B1D12,
FABRIK2D_Backward_mFD8C1326375670D404930BDA24819392A8F882CF,
FABRIK2D_ValidateJoint_m1DF2870F51889EA753C75C88649A3DBE97BB36D1,
Limb_Solve_m972DC483BE62D28C354BB162A4418EA875CC117C,
};
static const int32_t s_InvokerIndices[111] =
{
1113,
982,
1146,
1010,
1146,
1010,
1113,
795,
1156,
991,
1156,
1113,
982,
1146,
1010,
1113,
795,
1156,
991,
1156,
1124,
991,
1124,
991,
1124,
1124,
1124,
1113,
982,
1144,
1124,
1144,
1156,
1156,
1008,
1156,
665,
1156,
1146,
1010,
1124,
1156,
1156,
1156,
1156,
991,
991,
1156,
1156,
1156,
1156,
991,
1156,
1684,
1803,
1803,
1156,
1144,
1008,
1156,
1113,
795,
1156,
991,
1156,
1113,
1144,
1008,
1144,
1008,
1144,
1144,
1146,
1010,
1156,
1156,
1144,
1144,
1156,
1156,
1156,
1010,
653,
1156,
1010,
795,
1113,
991,
1144,
1156,
1156,
1124,
942,
941,
1156,
1124,
991,
1233,
1314,
1535,
1152,
1152,
1295,
1676,
1857,
1734,
1676,
1573,
1573,
1296,
1410,
};
extern const CustomAttributesCacheGenerator g_Unity_2D_IK_Runtime_AttributeGenerators[];
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_Unity_2D_IK_Runtime_CodeGenModule;
const Il2CppCodeGenModule g_Unity_2D_IK_Runtime_CodeGenModule =
{
"Unity.2D.IK.Runtime.dll",
111,
s_methodPointers,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
g_Unity_2D_IK_Runtime_AttributeGenerators,
NULL, // module initializer,
NULL,
NULL,
NULL,
};